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* Implement LegoPathActor::VTable0x6c * Update LEGO1/lego/legoomni/src/paths/legopathactor.cpp Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * Fix logic / match * Add BETA annotation --------- Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
90 lines
4.3 KiB
C++
90 lines
4.3 KiB
C++
#ifndef LEGOPATHBOUNDARY_H
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#define LEGOPATHBOUNDARY_H
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#include "geom/legowegedge.h"
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#include "legoanimpresenter.h"
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#include "mxstl/stlcompat.h"
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#include "mxtypes.h"
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class LegoPathActor;
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struct LegoPathActorSetCompare {
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MxU32 operator()(const LegoPathActor* p_lhs, const LegoPathActor* p_rhs) const
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{
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return (MxS32) p_lhs < (MxS32) p_rhs;
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}
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};
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struct LegoAnimPresenterSetCompare {
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MxBool operator()(const LegoAnimPresenter* p_lhs, const LegoAnimPresenter* p_rhs) const { return 0; }
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};
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typedef set<LegoPathActor*, LegoPathActorSetCompare> LegoPathActorSet;
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typedef set<LegoAnimPresenter*, LegoAnimPresenterSetCompare> LegoAnimPresenterSet;
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// VTABLE: LEGO1 0x100d8618
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// SIZE 0x74
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class LegoPathBoundary : public LegoWEGEdge {
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public:
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LegoPathBoundary();
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MxResult AddActor(LegoPathActor* p_actor);
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void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
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MxU32 Intersect(float p_scale, Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, LegoEdge*& p_edge);
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inline LegoPathActorSet* GetActors() { return &m_actors; }
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inline LegoAnimPresenterSet* GetPresenters() { return &m_presenters; }
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// SYNTHETIC: LEGO1 0x10047a80
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// LegoPathBoundary::`scalar deleting destructor'
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private:
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LegoPathActorSet m_actors; // 0x54
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LegoAnimPresenterSet m_presenters; // 0x64
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};
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// clang-format off
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// TEMPLATE: LEGO1 0x1002bee0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::~_Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,a
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// TEMPLATE: LEGO1 0x1002bfb0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::iterator::_Inc
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// TEMPLATE: LEGO1 0x1002bff0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::erase
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// TEMPLATE: LEGO1 0x1002c440
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::find
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// TEMPLATE: LEGO1 0x1002c4c0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Copy
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// TEMPLATE: LEGO1 0x1002c630
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Erase
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// TEMPLATE: LEGO1 0x1002c670
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// set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::~set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >
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// TEMPLATE: LEGO1 0x1002c6c0
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// Set<LegoPathActor *,LegoPathActorSetCompare>::~Set<LegoPathActor *,LegoPathActorSetCompare>
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// TEMPLATE: LEGO1 0x1002eb10
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Init
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// TEMPLATE: LEGO1 0x1002ebc0
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Min
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// TEMPLATE: LEGO1 0x10045d80
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x10045dd0
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Insert
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// GLOBAL: LEGO1 0x100f11a4
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// _Tree<LegoPathActor *,LegoPathActor *,set<LegoPathActor *,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Kfn,LegoPathActorSetCompare,allocator<LegoPathActor *> >::_Nil
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// GLOBAL: LEGO1 0x100f3200
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// _Tree<LegoAnimPresenter *,LegoAnimPresenter *,set<LegoAnimPresenter *,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Kfn,LegoAnimPresenterSetCompare,allocator<LegoAnimPresenter *> >::_Nil
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// clang-format on
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#endif // LEGOPATHBOUNDARY_H
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