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100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
#ifndef MXWAVEPRESENTER_H
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#define MXWAVEPRESENTER_H
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#include "decomp.h"
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#include "mxsoundpresenter.h"
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#include <miniaudio.h>
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// VTABLE: LEGO1 0x100d49a8
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// SIZE 0x6c
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class MxWavePresenter : public MxSoundPresenter {
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public:
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MxWavePresenter() { Init(); }
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// FUNCTION: LEGO1 0x1000d640
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~MxWavePresenter() override { Destroy(TRUE); } // vtable+0x00
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// FUNCTION: BETA10 0x1008cd00
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static const char* HandlerClassName()
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{
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// STRING: LEGO1 0x100f07b4
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return "MxWavePresenter";
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}
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// FUNCTION: LEGO1 0x1000d6c0
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// FUNCTION: BETA10 0x1008ccd0
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const char* ClassName() const override // vtable+0x0c
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{
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return HandlerClassName();
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}
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// FUNCTION: LEGO1 0x1000d6d0
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, MxWavePresenter::ClassName()) || MxSoundPresenter::IsA(p_name);
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}
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void ReadyTickle() override; // vtable+0x18
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void StartingTickle() override; // vtable+0x1c
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void StreamingTickle() override; // vtable+0x20
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void DoneTickle() override; // vtable+0x2c
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void ParseExtra() override; // vtable+0x30
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MxResult AddToManager() override; // vtable+0x34
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// FUNCTION: LEGO1 0x1000d6a0
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void Destroy() override { Destroy(FALSE); } // vtable+0x38
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void EndAction() override; // vtable+0x40
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MxResult PutData() override; // vtable+0x4c
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void Enable(MxBool p_enable) override; // vtable+0x54
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void LoopChunk(MxStreamChunk* p_chunk) override; // vtable+0x58
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void SetVolume(MxS32 p_volume) override; // vtable+0x60
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virtual void Pause(); // vtable+0x64
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virtual void Resume(); // vtable+0x68
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// FUNCTION: LEGO1 0x1000d6b0
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virtual MxBool IsPaused() { return m_paused; } // vtable+0x6c
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#pragma pack(push, 1)
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// SIZE 0x18
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struct WaveFormat {
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MxU16 m_formatTag; // 0x00
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MxU16 m_channels; // 0x02
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MxU32 m_samplesPerSec; // 0x04
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MxU32 m_avgBytesPerSec; // 0x08
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MxU16 m_blockAlign; // 0x0c
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MxU16 m_bitsPerSample; // 0x0e
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MxU32 m_dataSize; // 0x10
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MxU32 m_flags; // 0x14
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};
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#pragma pack(pop)
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// SYNTHETIC: LEGO1 0x1000d810
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// MxWavePresenter::`scalar deleting destructor'
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protected:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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MxBool WriteToSoundBuffer(void* p_audioPtr, MxU32 p_length);
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// [library:audio] One chunk has up to 1 second worth of frames
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static const MxU32 g_millisecondsPerChunk = 1000;
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// [library:audio] Store up to 2 chunks worth of frames (same as in original game)
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static const MxU32 g_rbSizeInMilliseconds = g_millisecondsPerChunk * 2;
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// [library:audio] WAVE_FORMAT_PCM (audio in .SI files only used this format)
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static const MxU32 g_supportedFormatTag = 1;
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WaveFormat* m_waveFormat; // 0x54
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ma_pcm_rb m_rb;
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ma_sound m_sound;
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MxU32 m_chunkLength; // 0x5c
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MxBool m_started; // 0x65
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MxBool m_is3d; // 0x66
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MxS8 m_silenceData; // 0x67
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MxBool m_paused; // 0x68
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};
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#endif // MXWAVEPRESENTER_H
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