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https://github.com/isledecomp/isle-portable.git
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c9db98c4c3
* Fix writing/reading of game state * Match existing state serialization functions
65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#ifndef AMBULANCEMISSIONSTATE_H
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#define AMBULANCEMISSIONSTATE_H
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#include "legostate.h"
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// VTABLE: LEGO1 0x100d72a0
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// SIZE 0x24
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class AmbulanceMissionState : public LegoState {
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public:
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AmbulanceMissionState();
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// FUNCTION: LEGO1 0x10037600
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f00e8
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return "AmbulanceMissionState";
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}
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// FUNCTION: LEGO1 0x10037610
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, AmbulanceMissionState::ClassName()) || LegoState::IsA(p_name);
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}
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MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
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inline void SetUnknown0x08(undefined4 p_unk0x08) { m_unk0x08 = p_unk0x08; }
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inline MxU16 GetColor(MxU8 p_id)
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{
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switch (p_id) {
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case 1:
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return m_color1;
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case 2:
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return m_color2;
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case 3:
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return m_color3;
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case 4:
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return m_color4;
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case 5:
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return m_color5;
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default:
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return 0;
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}
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}
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// SYNTHETIC: LEGO1 0x100376c0
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// AmbulanceMissionState::`scalar deleting destructor'
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protected:
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undefined4 m_unk0x08; // 0x08
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undefined4 m_unk0x0c; // 0x0c
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MxU16 m_unk0x10; // 0x10
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MxU16 m_unk0x12; // 0x12
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MxU16 m_unk0x14; // 0x14
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MxU16 m_unk0x16; // 0x16
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MxU16 m_unk0x18; // 0x18
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MxU16 m_color1; // 0x1a
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MxU16 m_color2; // 0x1c
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MxU16 m_color3; // 0x1e
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MxU16 m_color4; // 0x20
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MxU16 m_color5; // 0x22
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};
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#endif // AMBULANCEMISSIONSTATE_H
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