mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-26 17:36:12 -05:00
1ae3b07dc2
* First commit of order tool * More flexible match on module name. Bugfix on blank_or_comment * Report inexact offset comments in verbose mode. Bugfix for exact regex * Refactor checkorder into reusable isledecomp module * Find bad comments in one pass, add awareness of TEMPLATE * Refactor of state machine to prepare for reccmp integration * Use isledecomp lib in reccmp * Build isledecomp in GH actions, fix mypy complaint * Ensure unit test cpp files will be ignored by reccmp * Allow multiple offset markers, pep8 cleanup * Remove unused variable * Code style, remove unneeded module and TODO * Final renaming and type hints * Fix checkorder issues, add GH action and enforce (#2) * Fix checkorder issues * Add GH action * Test error case * Works * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
78 lines
1.3 KiB
C++
78 lines
1.3 KiB
C++
#include "mxaudiomanager.h"
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DECOMP_SIZE_ASSERT(MxAudioManager, 0x30);
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// GLOBAL: LEGO1 0x10102108
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MxS32 MxAudioManager::g_unkCount = 0;
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// OFFSET: LEGO1 0x10029910
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MxS32 MxAudioManager::GetVolume()
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{
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return this->m_volume;
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}
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// OFFSET: LEGO1 0x100b8d00
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MxAudioManager::MxAudioManager()
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{
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Init();
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}
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// OFFSET: LEGO1 0x100b8d90
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MxAudioManager::~MxAudioManager()
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{
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Destroy(TRUE);
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}
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// OFFSET: LEGO1 0x100b8df0
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void MxAudioManager::Init()
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{
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this->m_volume = 100;
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}
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// OFFSET: LEGO1 0x100b8e00
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void MxAudioManager::Destroy(MxBool p_fromDestructor)
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{
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this->m_criticalSection.Enter();
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g_unkCount--;
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Init();
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this->m_criticalSection.Leave();
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if (!p_fromDestructor)
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MxMediaManager::Destroy();
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}
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// OFFSET: LEGO1 0x100b8e40
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MxResult MxAudioManager::InitPresenters()
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{
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MxResult result = FAILURE;
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MxBool success = FALSE;
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if (MxMediaManager::InitPresenters() == SUCCESS) {
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this->m_criticalSection.Enter();
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success = TRUE;
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result = SUCCESS;
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g_unkCount++;
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}
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if (result)
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Destroy();
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if (success)
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this->m_criticalSection.Leave();
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return result;
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}
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// OFFSET: LEGO1 0x100b8e90
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void MxAudioManager::Destroy()
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{
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Destroy(FALSE);
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}
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// OFFSET: LEGO1 0x100b8ea0
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void MxAudioManager::SetVolume(MxS32 p_volume)
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{
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this->m_criticalSection.Enter();
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this->m_volume = p_volume;
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this->m_criticalSection.Leave();
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}
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