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https://github.com/isledecomp/isle-portable.git
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873926afe2
* WIP * Change * Fix * Improve match * Rename class * Fix function * Fix annotation * Fix annotations * Fix annotation
155 lines
4.8 KiB
C++
155 lines
4.8 KiB
C++
#include "impl.h"
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using namespace TglImpl;
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DECOMP_SIZE_ASSERT(D3DRMVERTEX, 0x24);
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DECOMP_SIZE_ASSERT(Mesh, 0x04);
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DECOMP_SIZE_ASSERT(MeshImpl, 0x08);
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// FUNCTION: LEGO1 0x100a3ed0
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void* MeshImpl::ImplementationDataPtr()
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{
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return reinterpret_cast<void*>(&m_data);
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}
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// FUNCTION: LEGO1 0x100a3ee0
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Result MeshImpl::SetColor(float r, float g, float b, float a)
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{
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// The first instruction makes no sense here:
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// cmp dword ptr [esp + 0x10], 0
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// This compares a, which we know is a float because it immediately
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// gets passed into D3DRMCreateColorRGBA, but does the comparison
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// as though it's an int??
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if (*reinterpret_cast<int*>(&a) > 0) {
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D3DCOLOR color = D3DRMCreateColorRGBA(r, g, b, a);
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return ResultVal(m_data->groupMesh->SetGroupColor(m_data->groupIndex, color));
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}
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else {
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return ResultVal(m_data->groupMesh->SetGroupColorRGB(m_data->groupIndex, r, g, b));
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}
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}
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// FUNCTION: LEGO1 0x100a3f50
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Result MeshImpl::SetTexture(const Texture* pTexture)
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{
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IDirect3DRMTexture* texture = pTexture ? static_cast<const TextureImpl*>(pTexture)->ImplementationData() : NULL;
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return ResultVal(m_data->groupMesh->SetGroupTexture(m_data->groupIndex, texture));
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}
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// FUNCTION: LEGO1 0x100a3f80
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Result MeshImpl::SetTextureMappingMode(TextureMappingMode mode)
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{
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if (mode == PerspectiveCorrect) {
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return ResultVal(m_data->groupMesh->SetGroupMapping(m_data->groupIndex, D3DRMMAP_PERSPCORRECT));
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}
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else {
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return ResultVal(m_data->groupMesh->SetGroupMapping(m_data->groupIndex, 0));
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}
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}
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// FUNCTION: LEGO1 0x100a3fc0
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Result MeshImpl::SetShadingModel(ShadingModel model)
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{
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D3DRMRENDERQUALITY mode;
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switch (model) {
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case Wireframe:
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mode = D3DRMRENDER_WIREFRAME;
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break;
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case UnlitFlat:
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mode = D3DRMRENDER_UNLITFLAT;
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break;
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case Flat:
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mode = D3DRMRENDER_FLAT;
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break;
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case Gouraud:
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mode = D3DRMRENDER_GOURAUD;
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break;
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case Phong:
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mode = D3DRMRENDER_PHONG;
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break;
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}
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return ResultVal(m_data->groupMesh->SetGroupQuality(m_data->groupIndex, mode));
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}
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// FUNCTION: LEGO1 0x100a4030
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Mesh* MeshImpl::DeepClone(MeshBuilder* pMeshBuilder)
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{
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// Create group
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MeshImpl* newMesh = new MeshImpl();
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MeshData* data = new MeshData();
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newMesh->m_data = data;
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// Query information from old group
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DWORD dataSize;
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unsigned int vcount, fcount, vperface;
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m_data->groupMesh->GetGroup(m_data->groupIndex, &vcount, &fcount, &vperface, &dataSize, NULL);
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unsigned int* faceBuffer = new unsigned int[dataSize];
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m_data->groupMesh->GetGroup(m_data->groupIndex, &vcount, &fcount, &vperface, &dataSize, faceBuffer);
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// We expect vertex to be sized 0x24, checked at start of file.
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D3DRMVERTEX* vertexBuffer = new D3DRMVERTEX[vcount];
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m_data->groupMesh->GetVertices(m_data->groupIndex, 0, vcount, vertexBuffer);
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LPDIRECT3DRMTEXTURE textureRef;
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m_data->groupMesh->GetGroupTexture(m_data->groupIndex, &textureRef);
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D3DRMMAPPING mapping = m_data->groupMesh->GetGroupMapping(m_data->groupIndex);
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D3DRMRENDERQUALITY quality = m_data->groupMesh->GetGroupQuality(m_data->groupIndex);
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D3DCOLOR color = m_data->groupMesh->GetGroupColor(m_data->groupIndex);
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// Push information to new group
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MeshBuilderImpl* target = static_cast<MeshBuilderImpl*>(pMeshBuilder);
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D3DRMGROUPINDEX index;
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target->ImplementationData()->AddGroup(vcount, fcount, vperface, faceBuffer, &index);
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newMesh->m_data->groupIndex = index;
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target->ImplementationData()->SetVertices(index, 0, vcount, vertexBuffer);
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target->ImplementationData()->SetGroupTexture(index, textureRef);
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target->ImplementationData()->SetGroupMapping(index, mapping);
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target->ImplementationData()->SetGroupQuality(index, quality);
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Result result = ResultVal(target->ImplementationData()->SetGroupColor(index, color));
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// Cleanup
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delete[] faceBuffer;
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delete[] vertexBuffer;
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if (result == Error) {
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delete newMesh;
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newMesh = NULL;
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}
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return newMesh;
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}
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// FUNCTION: LEGO1 0x100a4240
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Mesh* MeshImpl::ShallowClone(MeshBuilder* pMeshBuilder)
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{
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MeshImpl* newGroup = new MeshImpl();
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MeshData* newData = new MeshData();
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newGroup->m_data = newData;
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if (newData) {
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newData->groupIndex = m_data->groupIndex;
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newData->groupMesh = static_cast<MeshBuilderImpl*>(pMeshBuilder)->ImplementationData();
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}
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else {
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delete newGroup;
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newGroup = NULL;
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}
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return newGroup;
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}
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// FUNCTION: LEGO1 0x100a4330
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Result MeshImpl::GetTexture(Texture*& rpTexture)
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{
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IDirect3DRMTexture* texture;
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TextureImpl* holder = new TextureImpl();
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Result result = ResultVal(m_data->groupMesh->GetGroupTexture(m_data->groupIndex, &texture));
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if (result) {
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// Seems to actually call the first virtual method of holder here
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// but that doesn't make any sense since it passes three arguments
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// to the method (self + string constant? + an offset?).
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// This line makes the start of the function match and is what I
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// would expect to see there but it clearly isn't what's actually
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// there.
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holder->SetImplementation(texture);
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}
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rpTexture = holder;
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return Success;
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}
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