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https://github.com/isledecomp/isle-portable.git
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115343f6e5
* Implement/match PizzeriaState::NextAction * Name globals * Refactor globals into class statics * Remove TODO
80 lines
1.8 KiB
C++
80 lines
1.8 KiB
C++
#ifndef PIZZERIA_H
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#define PIZZERIA_H
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#include "actionsfwd.h"
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#include "decomp.h"
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#include "isleactor.h"
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#include "legostate.h"
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class PizzaMissionState;
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// VTABLE: LEGO1 0x100d5ee8
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// SIZE 0x58
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class PizzeriaState : public LegoState {
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public:
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PizzeriaState();
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// FUNCTION: LEGO1 0x10017c20
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0370
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return "PizzeriaState";
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}
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// FUNCTION: LEGO1 0x10017c30
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, PizzeriaState::ClassName()) || LegoState::IsA(p_name);
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}
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MxResult Serialize(LegoFile* p_file) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x10017ce0
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// PizzeriaState::`scalar deleting destructor'
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MxS16 FUN_10017d50();
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MxU32 NextAction();
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Playlist m_unk0x08[5]; // 0x08
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MxS32 m_unk0x44[5]; // 0x44
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static IsleScript::Script g_pepperActions[];
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static IsleScript::Script g_mamaActions[];
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static IsleScript::Script g_papaActions[];
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static IsleScript::Script g_nickActions[];
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static IsleScript::Script g_lauraActions[];
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};
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// VTABLE: LEGO1 0x100d5520
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// SIZE 0x84
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class Pizzeria : public IsleActor {
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public:
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Pizzeria() : m_pizzeriaState(NULL) {}
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// FUNCTION: LEGO1 0x1000e780
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0380
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return "Pizzeria";
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}
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// FUNCTION: LEGO1 0x1000e790
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Pizzeria::ClassName()) || IsleActor::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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MxLong HandleClick() override; // vtable+0x68
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void CreateState();
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// SYNTHETIC: LEGO1 0x1000e8d0
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// Pizzeria::`scalar deleting destructor'
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private:
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PizzeriaState* m_pizzeriaState; // 0x7c
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PizzaMissionState* m_pizzaMissionState; // 0x80
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};
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#endif // PIZZERIA_H
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