isle-portable/LEGO1/legoinputmanager.h
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

93 lines
2.5 KiB
C++

#ifndef LEGOINPUTMANAGER_H
#define LEGOINPUTMANAGER_H
#include "decomp.h"
#include "legoeventnotificationparam.h"
#include "legoworld.h"
#include "mxlist.h"
#include "mxpresenter.h"
#include "mxqueue.h"
#include <dinput.h>
class LegoControlManager;
// VTABLE: LEGO1 0x100d87b8
// class MxCollection<LegoEventNotificationParam>
// VTABLE: LEGO1 0x100d87d0
// class MxList<LegoEventNotificationParam>
// VTABLE: LEGO1 0x100d87e8
// class MxQueue<LegoEventNotificationParam>
// VTABLE: LEGO1 0x100d8800
// SIZE 0x18
class LegoEventQueue : public MxQueue<LegoEventNotificationParam> {};
// VTABLE: LEGO1 0x100d8760
// SIZE 0x338
class LegoInputManager : public MxPresenter {
public:
LegoInputManager();
virtual ~LegoInputManager() override;
__declspec(dllexport) void QueueEvent(NotificationId p_id, MxU8 p_modifier, MxLong p_x, MxLong p_y, MxU8 p_key);
__declspec(dllexport) void Register(MxCore*);
__declspec(dllexport) void UnRegister(MxCore*);
virtual MxResult Tickle() override; // vtable+0x8
MxResult Create(HWND p_hwnd);
void Destroy();
void CreateAndAcquireKeyboard(HWND hwnd);
void ReleaseDX();
MxResult GetJoystickId();
MxResult GetJoystickState(MxU32* joystick_x, MxU32* joystick_y, DWORD* buttons_state, MxU32* pov_position);
void SetTimer();
void KillTimer();
void SetCamera(LegoCameraController* p_camera);
void ClearCamera();
void SetWorld(LegoWorld* p_world);
void ClearWorld();
inline void SetUnknown88(MxBool p_unk0x88) { m_unk0x88 = p_unk0x88; }
inline void SetUnknown336(MxBool p_unk0x336) { m_unk0x336 = p_unk0x336; }
inline LegoControlManager* GetControlManager() { return m_controlManager; }
inline LegoWorld* GetWorld() { return m_world; }
void ProcessEvents();
MxBool ProcessOneEvent(LegoEventNotificationParam& p_param);
// private:
MxCriticalSection m_criticalSection;
MxList<undefined4>* m_unk0x5c; // list or hash table
LegoCameraController* m_camera;
LegoWorld* m_world;
LegoEventQueue* m_eventQueue; // +0x68
undefined4 m_unk0x6c;
undefined4 m_unk0x70;
undefined4 m_unk0x74;
UINT m_timer;
UINT m_timeout;
undefined m_unk0x80;
undefined m_unk0x81;
LegoControlManager* m_controlManager;
MxBool m_unk0x88;
IDirectInput* m_directInput;
IDirectInputDevice* m_directInputDevice;
undefined m_unk0x94;
undefined4 m_unk0x98;
undefined m_unk0x9c[0xF8];
undefined m_unk0x194;
MxBool m_unk0x195;
MxS32 m_joyid;
MxS32 m_joystickIndex;
JOYCAPS m_joyCaps;
MxBool m_useJoystick;
MxBool m_unk0x335;
MxBool m_unk0x336;
};
#endif // LEGOINPUTMANAGER_H