mirror of
https://github.com/isledecomp/isle-portable.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
51 lines
771 B
C++
51 lines
771 B
C++
#include "legoactor.h"
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DECOMP_SIZE_ASSERT(LegoActor, 0x78)
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// Probably in header
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// FUNCTION: LEGO1 0x10002cc0
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MxFloat LegoActor::VTable0x50()
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{
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return m_unk68;
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}
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// FUNCTION: LEGO1 0x10002cd0
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void LegoActor::VTable0x54(MxFloat p_unk)
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{
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m_unk68 = p_unk;
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}
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// FUNCTION: LEGO1 0x10002ce0
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void LegoActor::VTable0x58(MxFloat p_unk)
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{
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m_unk70 = p_unk;
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}
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// FUNCTION: LEGO1 0x10002cf0
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MxFloat LegoActor::VTable0x5c()
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{
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return m_unk70;
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}
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// FUNCTION: LEGO1 0x10002d00
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undefined LegoActor::VTable0x60()
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{
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return m_unk74;
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}
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// FUNCTION: LEGO1 0x10002d10
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void LegoActor::VTable0x64(undefined p_unk)
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{
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m_unk74 = p_unk;
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}
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// End header
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// FUNCTION: LEGO1 0x1002d110
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LegoActor::LegoActor()
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{
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m_unk68 = 0.0f;
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m_unk6c = 0;
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m_unk70 = 0.0f;
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m_unk10 = 0;
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m_unk74 = 0;
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}
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