mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-23 07:58:21 -05:00
494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
78 lines
1.8 KiB
C++
78 lines
1.8 KiB
C++
#include "helicopter.h"
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#include "act3.h"
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#include "legoanimationmanager.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoomni.h"
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#include "legoutil.h"
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#include "legoworld.h"
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DECOMP_SIZE_ASSERT(Helicopter, 0x230)
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// FUNCTION: LEGO1 0x10001e60
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Helicopter::Helicopter()
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{
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m_unk13c = 60;
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}
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// FUNCTION: LEGO1 0x10003230
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Helicopter::~Helicopter()
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{
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ControlManager()->Unregister(this);
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IslePathActor::Destroy(TRUE);
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}
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// FUNCTION: LEGO1 0x100032c0
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MxResult Helicopter::Create(MxDSObject& p_dsObject)
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{
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MxResult result = IslePathActor::Create(p_dsObject);
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LegoWorld* world = GetCurrentWorld();
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SetWorld(world);
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if (world->IsA("Act3")) {
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((Act3*) GetWorld())->SetUnkown420c(this);
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}
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world = GetWorld();
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if (world)
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world->VTable0x58(this);
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GetState();
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return result;
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}
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// FUNCTION: LEGO1 0x10003320
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void Helicopter::GetState()
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{
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m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
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if (!m_state)
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m_state = (HelicopterState*) GameState()->CreateState("HelicopterState");
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}
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// FUNCTION: LEGO1 0x10003360
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void Helicopter::VTable0xe4()
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{
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if (!GameState()->GetUnknown10()) {
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VTable0xe8(0x28, TRUE, 7);
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}
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IslePathActor::VTable0xe4();
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if (!GameState()->GetUnknown10()) {
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GameState()->SetUnknown424(0x3c);
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if (GetCurrentVehicle()) {
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if (GetCurrentVehicle()->IsA("IslePathActor")) {
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((IslePathActor*) GetCurrentVehicle())->VTable0xe8(0x37, TRUE, 7);
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}
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}
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}
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m_state->SetUnknown8(0);
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FUN_1003ee00(m_unk22c, 0x16);
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FUN_1003ee00(m_unk22c, 0x17);
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FUN_1003ee00(m_unk22c, 0x18);
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FUN_1003ee00(m_unk22c, 0x19);
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FUN_1003ee00(m_unk22c, 0x1a);
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FUN_1003ee00(m_unk22c, 0x1b);
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FUN_1003ee00(m_unk22c, 0x1c);
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FUN_1003ee00(m_unk22c, 0x1d);
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FUN_1003ee00(m_unk22c, 0x1e);
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FUN_1003ee00(m_unk22c, 0x1f);
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AnimationManager()->FUN_1005f6d0(TRUE);
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ControlManager()->Unregister(this);
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}
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