isle-portable/LEGO1/mxsemaphore.h
Mark Langen 889fd886f0
MxSemphore + MxThread + MxThread implementions (#80)
* Add MxSemphore + MxThread and the two implementations I could find
  of MxThread (consumers extend it and override the Run method).

* Implement a function in MxDiskStreamProvider which uses thread and
  semaphore to confirm correct layout / size of those classes.

* All 100% match except two functions with a pair of registers swapped.
2023-07-07 11:00:48 -07:00

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#ifndef MX_SEMAPHORE_H
#define MX_SEMAPHORE_H
#include "mxtypes.h"
#include <windows.h>
class MxSemaphore
{
public:
MxSemaphore();
// Inlined only, no offset
~MxSemaphore()
{
CloseHandle(m_hSemaphore);
}
virtual MxResult Init(MxU32 p_initialCount, MxU32 p_maxCount);
void Wait(MxU32 p_timeoutMS);
void Release(MxU32 p_releaseCount);
private:
HANDLE m_hSemaphore;
};
#endif // MX_SEMAPHORE_H