isle-portable/LEGO1/mxstreamchunk.h
Misha 20daddde32
implement MxDSBuffer object creation (#340)
* push changes

* Update mxstreamcontroller.cpp

* fix build

* MxStreamChunk

* fix format

* Match functions

* Add a comment

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-17 18:24:39 +01:00

41 lines
969 B
C++

#ifndef MXSTREAMCHUNK_H
#define MXSTREAMCHUNK_H
#include "mxdschunk.h"
class MxDSBuffer;
// VTABLE: LEGO1 0x100dc2a8
// SIZE 0x20
class MxStreamChunk : public MxDSChunk {
public:
inline MxStreamChunk() : m_buffer(NULL) {}
virtual ~MxStreamChunk() override;
// FUNCTION: LEGO1 0x100b1fe0
inline virtual const char* ClassName() const override // vtable+0xc
{
// GLOBAL: LEGO1 0x10101e5c
return "MxStreamChunk";
}
// FUNCTION: LEGO1 0x100b1ff0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, MxStreamChunk::ClassName()) || MxDSChunk::IsA(p_name);
}
inline MxDSBuffer* GetBuffer() { return m_buffer; }
MxResult ReadChunk(MxDSBuffer* p_buffer, MxU8* p_chunkData);
MxU32 ReadChunkHeader(MxU8* p_chunkData);
void SetBuffer(MxDSBuffer* p_buffer);
private:
MxDSBuffer* m_buffer; // 0x1c
};
// SYNTHETIC: LEGO1 0x100b20a0
// MxStreamChunk::`scalar deleting destructor'
#endif // MXSTREAMCHUNK_H