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https://github.com/isledecomp/isle-portable.git
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9e686e2a87
* cmake+ci: run clang-tidy * Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def * Add initial .clang-tidy and fixes * fix file perms * Comment out DESCRIPTION * Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def * Looks like clang is allergic to the libs in the directx5 SDK * Update .clang-tidy * Fix typo in .clang-tidy * Attempt to generate an action error * Revert "Attempt to generate an action error" This reverts commit 96c4c65fedbc4102837f4bcbbb9ee83a7d14cba3. * cmake: test with -Wparentheses + optionally with -Werror * ci: -k0 is a Ninja argument * Use -Werror only for msys2 builds * cmake: only emit warnings for specific warnings * cmake: and don't do -Werror/-WX anymore * Fix warnings * Fix mingw warnings --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
76 lines
1.2 KiB
C++
76 lines
1.2 KiB
C++
#include "legohideanimpresenter.h"
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DECOMP_SIZE_ASSERT(LegoHideAnimPresenter, 0xc4)
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// FUNCTION: LEGO1 0x1006d7e0
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LegoHideAnimPresenter::LegoHideAnimPresenter()
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{
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Init();
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}
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// FUNCTION: LEGO1 0x1006d9f0
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LegoHideAnimPresenter::~LegoHideAnimPresenter()
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{
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Destroy(TRUE);
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}
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// FUNCTION: LEGO1 0x1006da50
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void LegoHideAnimPresenter::Init()
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{
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m_unk0xc0 = NULL;
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}
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// FUNCTION: LEGO1 0x1006da60
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void LegoHideAnimPresenter::Destroy(MxBool p_fromDestructor)
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{
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m_criticalSection.Enter();
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if (m_unk0xc0) {
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delete m_unk0xc0;
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}
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Init();
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m_criticalSection.Leave();
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// This appears to be a bug, since it results in an endless loop
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if (!p_fromDestructor) {
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LegoHideAnimPresenter::Destroy();
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}
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}
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// STUB: LEGO1 0x1006dab0
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MxResult LegoHideAnimPresenter::AddToManager()
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{
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// TODO
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1006dac0
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void LegoHideAnimPresenter::Destroy()
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{
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Destroy(FALSE);
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}
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// STUB: LEGO1 0x1006dad0
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void LegoHideAnimPresenter::PutFrame()
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{
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// TODO
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}
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// STUB: LEGO1 0x1006dae0
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void LegoHideAnimPresenter::ReadyTickle()
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{
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// TODO
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}
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// STUB: LEGO1 0x1006db20
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void LegoHideAnimPresenter::StartingTickle()
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{
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// TODO
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}
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// STUB: LEGO1 0x1006e9e0
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void LegoHideAnimPresenter::EndAction()
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{
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// TODO
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}
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