mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-11 16:41:10 -05:00
bee101b1f4
* Add clang-tidy readability-redundant-inline-specifier * fix * Update CONTRIBUTING.md * format * fix
73 lines
2 KiB
C++
73 lines
2 KiB
C++
#ifndef LEGOCACHSOUND_H
|
|
#define LEGOCACHSOUND_H
|
|
|
|
#include "decomp.h"
|
|
#include "lego3dsound.h"
|
|
#include "mxcore.h"
|
|
#include "mxstring.h"
|
|
|
|
// VTABLE: LEGO1 0x100d4718
|
|
// SIZE 0x88
|
|
class LegoCacheSound : public MxCore {
|
|
public:
|
|
LegoCacheSound();
|
|
~LegoCacheSound() override; // vtable+0x00
|
|
|
|
// FUNCTION: LEGO1 0x10006580
|
|
const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// STRING: LEGO1 0x100f01c4
|
|
return "LegoCacheSound";
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x10006590
|
|
MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, LegoCacheSound::ClassName()) || MxCore::IsA(p_name);
|
|
}
|
|
|
|
virtual MxResult Create(
|
|
LPPCMWAVEFORMAT p_pwfx,
|
|
MxString p_mediaSrcPath,
|
|
MxS32 p_volume,
|
|
MxU8* p_data,
|
|
MxU32 p_dataSize
|
|
); // vtable+0x14
|
|
virtual void Destroy(); // vtable+0x18
|
|
virtual void FUN_10006cd0(undefined4, undefined4); // vtable+0x1c
|
|
|
|
const MxString& GetUnknown0x48() const { return m_unk0x48; }
|
|
const MxBool GetUnknown0x58() const { return m_unk0x58; }
|
|
|
|
LegoCacheSound* Clone();
|
|
MxResult Play(const char* p_name, MxBool p_looping);
|
|
void FUN_10006b80();
|
|
void FUN_10006be0();
|
|
void SetDistance(MxS32 p_min, MxS32 p_max);
|
|
void Mute(MxBool p_mute);
|
|
|
|
// SYNTHETIC: LEGO1 0x10006610
|
|
// LegoCacheSound::`scalar deleting destructor'
|
|
|
|
private:
|
|
void Init();
|
|
void CopyData(MxU8* p_data, MxU32 p_dataSize);
|
|
MxString FUN_10006d80(const MxString& p_str);
|
|
|
|
LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x08
|
|
undefined m_unk0x0c[4]; // 0x0c
|
|
Lego3DSound m_sound; // 0x10
|
|
MxU8* m_data; // 0x40
|
|
MxU32 m_dataSize; // 0x44
|
|
MxString m_unk0x48; // 0x48
|
|
MxBool m_unk0x58; // 0x58
|
|
PCMWAVEFORMAT m_wfx; // 0x59
|
|
MxBool m_looping; // 0x69
|
|
MxBool m_unk0x6a; // 0x6a
|
|
MxS32 m_volume; // 0x6c
|
|
MxBool m_unk0x70; // 0x70
|
|
MxString m_unk0x74; // 0x74
|
|
MxBool m_muted; // 0x84
|
|
};
|
|
|
|
#endif // LEGOCACHSOUND_H
|