isle-portable/LEGO1/mxaudiomanager.cpp
Christian Semmler bc5ca621a4
(Proposal) Introduction of naming convention checker (ncc) (#322)
* Add ncc tool

* Add symlink

* Fixes

* Try this

* Try this

* Try this

* Try this

* Add include path

* Update style

* Update style

* Add more rules

* Fix style

* Update styles

* Fix name parameter

* Fix MxParam p

* Fix m_unk0x pattern

* Allow 4 digits for relative hex

* Add missing offset

* Fix some parameters

* Fix some vtables

* Fix more vtables

* Update rules, fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* Fix last issue

* Update readme

* Update readme

* Update CONTRIBUTING.md

* Fix annotations

* Rename

* Update CONTRIBUTING.md

* Update README.md
2023-12-13 11:48:14 +01:00

78 lines
1.3 KiB
C++

#include "mxaudiomanager.h"
DECOMP_SIZE_ASSERT(MxAudioManager, 0x30);
// GLOBAL: LEGO1 0x10102108
MxS32 MxAudioManager::g_count = 0;
// FUNCTION: LEGO1 0x10029910
MxS32 MxAudioManager::GetVolume()
{
return this->m_volume;
}
// FUNCTION: LEGO1 0x100b8d00
MxAudioManager::MxAudioManager()
{
Init();
}
// FUNCTION: LEGO1 0x100b8d90
MxAudioManager::~MxAudioManager()
{
Destroy(TRUE);
}
// FUNCTION: LEGO1 0x100b8df0
void MxAudioManager::Init()
{
this->m_volume = 100;
}
// FUNCTION: LEGO1 0x100b8e00
void MxAudioManager::Destroy(MxBool p_fromDestructor)
{
this->m_criticalSection.Enter();
g_count--;
Init();
this->m_criticalSection.Leave();
if (!p_fromDestructor)
MxMediaManager::Destroy();
}
// FUNCTION: LEGO1 0x100b8e40
MxResult MxAudioManager::InitPresenters()
{
MxResult result = FAILURE;
MxBool success = FALSE;
if (MxMediaManager::InitPresenters() == SUCCESS) {
this->m_criticalSection.Enter();
success = TRUE;
result = SUCCESS;
g_count++;
}
if (result)
Destroy();
if (success)
this->m_criticalSection.Leave();
return result;
}
// FUNCTION: LEGO1 0x100b8e90
void MxAudioManager::Destroy()
{
Destroy(FALSE);
}
// FUNCTION: LEGO1 0x100b8ea0
void MxAudioManager::SetVolume(MxS32 p_volume)
{
this->m_criticalSection.Enter();
this->m_volume = p_volume;
this->m_criticalSection.Leave();
}