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* MxPalette - add missing member variables, Detach function * mb * MxPalette: give bob the builder his constructor * push progress, gn * avoid hexadecimal Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * fix MxPalette::GetDefaultPalette Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> * aaaaaaaaaaaaaa * Revert "fix MxPalette::GetDefaultPalette" This reverts commit 63f2215737d3bcd286f67dcf1a04fdf8a234d41b. * Implement MxPalette::Clone (doesn't match) * fix MxPalette structure and match ctor/dtor * Matching progress for MxPalette::GetDefaultPalette * Implement ApplySystemEntriesToPalette except the memcpy calls * implement SetSkyColor (doesn't match) * Use MxTypes instead of generics * prefer decimal values than hex for m_entries * Update mxpalette.cpp * Push MxPalette progress - read comments in code. * improved MxPalette::operator==, will be 100% when MSVC feels like making it so * improved MxPalette::SetSkyColor, will be 100% when MSVC feels like making it so * improved MxPalette::Clone, will be 100% when MSVC feels like making it so * Fixes - reordered the functions in order of where they are in the hex because recmp.py sometimes kept saying it couldn't find the symbol (??) - clone returns a pointer, not a ref - worked a bit on setpalette/applysysentriestopalette * Match GetDefaultPalette a bit more * fix: MxPalette::GetDefaultPalette is now 100% matching * fix: MxPalette::ApplySystemEntriesToPalette is now 100% matching * tidy: rename `DC` var in GetDefaultPalette to `hdc` * fix: MxPalette::SetPalette is now functionally matching Not assembly matching yet because of MSVC weirdness. At some point it will probably start matching, because the structure seems to be accurate. * fix: MxPalette rgbquad ctor functionally matches Not quite ASM matching yet because of weird register allocation mismatches. * fix: I forgot to commit mxpalette.h... * tidy: use Mx* primitives instead of builtins * refactor: remove MxPalette::FromBitmapPalette * fix: call ApplySystemEntriesToPalette from MxPalette(const RGBQUAD *) * rename MxPalette::SetPalette to MxPalette::SetEntries * fix: I once again forgot to commit mxpalette.h... * feat: add/match MxPalette::Reset [0x100BF490] * fix: add MVideoManager() to mxomni header * refactor: change unk50 in MxVideoManager to LPDIRECTDRAW * feat: add/match MxPalette::CreateNativePalette [0x100BF000] * fix: MxPalette::SetSkyColor is 100% matching * Annotate MxPalette members' offsets * Annotate the global default aplette * use hex size * remove unnecessary variable offset listing * Update LEGO1/mxpalette.cpp --------- Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: ktkaufman03 <ktkaufman@wpi.edu> Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
36 lines
896 B
C++
36 lines
896 B
C++
#ifndef MXPALETTE_H
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#define MXPALETTE_H
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#include <ddraw.h>
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#include "mxcore.h"
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#include "mxtypes.h"
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// VTABLE 0x100dc848
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// SIZE 0x414
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class MxPalette : public MxCore
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{
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public:
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__declspec(dllexport) MxBool operator==(MxPalette &);
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__declspec(dllexport) void Detach();
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MxPalette();
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MxPalette(const RGBQUAD *);
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virtual ~MxPalette();
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void ApplySystemEntriesToPalette(LPPALETTEENTRY p_entries);
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MxPalette* Clone();
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void GetDefaultPalette(LPPALETTEENTRY p_entries);
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MxResult GetEntries(LPPALETTEENTRY p_entries);
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MxResult SetEntries(LPPALETTEENTRY p_palette);
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MxResult SetSkyColor(LPPALETTEENTRY p_sky_color);
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void Reset(MxBool p_ignoreSkyColor);
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LPDIRECTDRAWPALETTE CreateNativePalette();
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private:
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LPDIRECTDRAWPALETTE m_palette;
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PALETTEENTRY m_entries[256]; // 0xc
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MxBool m_overrideSkyColor; // 0x40c
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PALETTEENTRY m_skyColor; // 0x40d
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};
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#endif // MXPALETTE_H
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