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ac41854149
* Add static HandlerClassName function * Use method in PresenterNameDispatch
45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
#ifndef LEGO3DWAVEPRESENTER_H
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#define LEGO3DWAVEPRESENTER_H
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#include "decomp.h"
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#include "lego3dsound.h"
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#include "mxwavepresenter.h"
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// VTABLE: LEGO1 0x100d52b0
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// SIZE 0xa0
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class Lego3DWavePresenter : public MxWavePresenter {
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public:
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// FUNCTION: BETA10 0x100a8670
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static const char* HandlerClassName()
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{
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// STRING: LEGO1 0x100f058c
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return "Lego3DWavePresenter";
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}
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// FUNCTION: LEGO1 0x1000d890
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// FUNCTION: BETA10 0x100a8640
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inline const char* ClassName() const override // vtable+0x0c
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{
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return HandlerClassName();
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}
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// FUNCTION: LEGO1 0x1000d8a0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Lego3DWavePresenter::ClassName()) || MxWavePresenter::IsA(p_name);
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}
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void StartingTickle() override; // vtable+0x1c
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void StreamingTickle() override; // vtable+0x20
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MxResult AddToManager() override; // vtable+0x34
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void Destroy() override; // vtable+0x38
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// SYNTHETIC: LEGO1 0x1000f4b0
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// Lego3DWavePresenter::`scalar deleting destructor'
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private:
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undefined m_unk0x6c[4]; // 0x6c
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Lego3DSound m_sound; // 0x70
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};
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#endif // LEGO3DWAVEPRESENTER_H
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