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83b85f26a7
* Implement `LegoAct2::Tickle()` and others * Fix decomplint errors * Minor cleanup * Address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
106 lines
3.7 KiB
C++
106 lines
3.7 KiB
C++
#ifndef LEGOROI_H
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#define LEGOROI_H
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#include "misc/legotypes.h"
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#include "viewmanager/viewroi.h"
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typedef unsigned char (*ROIHandler)(const char*, char*, unsigned int);
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typedef unsigned char (*TextureHandler)(const char*, unsigned char*, unsigned int);
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class LegoEntity;
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class LegoTextureContainer;
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class LegoTextureInfo;
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class LegoStorage;
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class LegoAnim;
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class LegoAnimNodeData;
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class LegoTreeNode;
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struct LegoAnimActorEntry;
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// VTABLE: LEGO1 0x100dbe38
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// SIZE 0x108
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class LegoROI : public ViewROI {
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public:
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LegoROI(Tgl::Renderer* p_renderer);
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LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList);
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~LegoROI() override;
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LegoResult Read(
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OrientableROI* p_unk0xd4,
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Tgl::Renderer* p_renderer,
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ViewLODListManager* p_viewLODListManager,
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LegoTextureContainer* p_textureContainer,
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LegoStorage* p_storage
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);
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LegoROI* FindChildROI(const LegoChar* p_name, LegoROI* p_roi);
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LegoResult FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi);
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static void FUN_100a8e80(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap);
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static void FUN_100a8fd0(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap);
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LegoResult SetFrame(LegoAnim* p_anim, LegoTime p_time);
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LegoResult FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult FUN_100a9210(LegoTextureInfo* p_textureInfo);
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LegoResult GetTexture(LegoTextureInfo*& p_textureInfo);
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LegoResult FUN_100a9330(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha);
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LegoResult FUN_100a9350(const LegoChar* p_color);
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LegoResult FUN_100a93b0(const LegoChar* p_color);
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LegoU32 FUN_100a9410(Vector3& p_v1, Vector3& p_v2, float p_f1, float p_f2, Vector3& p_v3, LegoBool p_collideBox);
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void SetName(const LegoChar* p_name);
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float IntrinsicImportance() const override; // vtable+0x04
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void UpdateWorldBoundingVolumes() override; // vtable+0x18
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void FUN_100a9dd0();
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void SetDisplayBB(int p_displayBB);
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static LegoResult FUN_100a8cb0(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix);
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static void FUN_100a81b0(const LegoChar* p_error, const LegoChar* p_name);
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static void configureLegoROI(int p_roi);
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static void FUN_100a9d30(ROIHandler p_func);
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static LegoBool FUN_100a9bf0(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha);
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static LegoBool ColorAliasLookup(
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const LegoChar* p_param,
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float& p_red,
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float& p_green,
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float& p_blue,
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float& p_alpha
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);
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static LegoBool FUN_100a9cf0(const LegoChar* p_param, unsigned char* paletteEntries, LegoU32 p_numEntries);
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// FUNCTION: BETA10 0x1000f320
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const LegoChar* GetName() const { return m_name; }
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// FUNCTION: BETA10 0x10015180
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LegoEntity* GetEntity() { return m_entity; }
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BoundingSphere& GetBoundingSphere() { return m_sphere; }
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void SetEntity(LegoEntity* p_entity) { m_entity = p_entity; }
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void SetComp(CompoundObject* p_comp) { comp = p_comp; }
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void SetBoundingSphere(const BoundingSphere& p_sphere) { m_sphere = m_world_bounding_sphere = p_sphere; }
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void SetUnknown0x80(const BoundingBox& p_unk0x80) { m_unk0x80 = p_unk0x80; }
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// SYNTHETIC: LEGO1 0x100a82b0
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// LegoROI::`scalar deleting destructor'
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private:
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LegoChar* m_name; // 0xe4
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BoundingSphere m_sphere; // 0xe8
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undefined m_unk0x100; // 0x100
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LegoEntity* m_entity; // 0x104
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};
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// VTABLE: LEGO1 0x100dbea8
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// SIZE 0x10c
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class TimeROI : public LegoROI {
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public:
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TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time);
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// SYNTHETIC: LEGO1 0x100a9ad0
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// TimeROI::`scalar deleting destructor'
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void FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time);
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private:
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LegoTime m_time; // 0x108
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};
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#endif // LEGOROI_H
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