isle-portable/LEGO1/legoutil.h
Christian Semmler a9fa734844
Refactor deserialization of objects (#170)
* Use template helpers for deserialization

* Remove space

* Fix naming
2023-10-07 20:07:26 +02:00

59 lines
1.1 KiB
C++

#ifndef LEGOUTIL_H
#define LEGOUTIL_H
#include <windows.h>
#include "extra.h"
template <class T>
inline T Abs(T p_t)
{
return p_t < 0 ? -p_t : p_t;
}
template <class T>
inline T Min(T p_t1, T p_t2)
{
return p_t1 < p_t2 ? p_t1 : p_t2;
}
template <class T>
inline T Max(T p_t1, T p_t2)
{
return p_t1 > p_t2 ? p_t1 : p_t2;
}
template <class T>
inline void GetScalar(char **p_source, T& p_dest)
{
p_dest = *(T*) *p_source;
*p_source += sizeof(T);
}
template <class T>
inline T GetScalar(T **p_source)
{
T val = **p_source;
*p_source += 1;
return val;
}
template <class T>
inline void GetDouble(char **p_source, T& p_dest)
{
p_dest = *(double*) *p_source;
*p_source += sizeof(double);
}
template <class T>
inline void GetString(char **p_source, const char *&p_dest, T *p_obj, void (T::*p_setter)(const char*))
{
(p_obj->*p_setter)(*p_source);
*p_source += strlen(p_dest) + 1;
}
ExtraActionType MatchActionString(const char *);
void ConvertHSVToRGB(float r, float g, float b, float* out_r, float* out_g, float* out_b);
void SetAppCursor(WPARAM p_wparam);
#endif // LEGOUTIL_H