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https://github.com/isledecomp/isle-portable.git
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1ab29590ee
* Start of helicopter Implementation Mostly Matching, some issues with MxMatrix and/or MxVector4 * Fix some style issues * Fix some style issues
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
#ifndef ISLEPATHACTOR_H
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#define ISLEPATHACTOR_H
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#include "legopathactor.h"
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#include "legoworld.h"
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#include "mxtypes.h"
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// VTABLE 0x100d4398
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// SIZE 0x160
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class IslePathActor : public LegoPathActor
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{
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public:
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IslePathActor();
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// OFFSET: LEGO1 0x10002ea0
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inline virtual const char *ClassName() const override // vtable+0x0c
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{
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// 0x100f0104
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return "IslePathActor";
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}
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// OFFSET: LEGO1 0x10002eb0
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inline virtual MxBool IsA(const char *name) const override // vtable+0x10
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{
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return !strcmp(name, IslePathActor::ClassName()) || LegoPathActor::IsA(name);
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}
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// OFFSET: LEGO1 0x10002ff0 TEMPLATE
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// IslePathActor::`scalar deleting destructor'
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inline virtual ~IslePathActor() override
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{
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IslePathActor::Destroy(TRUE);
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}
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virtual MxResult InitFromMxDSObject(MxDSObject &p_dsObject) override; // vtable+0x18
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inline void SetWorld(LegoWorld *p_world) { m_pLegoWorld = p_world; }
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inline LegoWorld *GetWorld() { return m_pLegoWorld; }
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private:
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LegoWorld *m_pLegoWorld; // 0x154
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MxFloat m_unk158;
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MxFloat m_unk15c;
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};
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#endif // ISLEPATHACTOR_H
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