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* cmake: copy DLL dependencies to output path This also copies SDL3.dll from an external path when using system dependencies. * Only include <SDL3/SDL.h> * isle: parse cli argument (--ini for custom ini path) * Use SDL_CreateWIndowWithProperties to create SDL window Less branching => Clearer code * Log mxdirectx failure using SDL_Log + E_NOINTERFACE * Fix d3drm32.def for msvc * Define D3DRM_WINE when using d3drm from wine * Ignore failed assertions from d3drm unimplemented functions * inparser will/should create libiniparser.lib for static libraries and iniparser.lib for a shared library |
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.. | ||
camera.cpp | ||
device.cpp | ||
group.cpp | ||
impl.h | ||
light.cpp | ||
mesh.cpp | ||
meshbuilder.cpp | ||
renderer.cpp | ||
texture.cpp | ||
view.cpp |