mirror of
https://github.com/isledecomp/isle-portable.git
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806afaa210
* Add miniaudio * WIP * static const * Fix missing looping * Fix volume * Implement 3D sound, WIP * Remove unused WinMM code * Update README.md * Fixes * Fix naming * Fix naming * disable ma threading * Invert Z axis for OpenGL system * Update comment * Set rolloff * Fix minimize/maximize suspension * Rename function * SDL3: changed macro name
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
#ifndef LEGOCACHSOUND_H
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#define LEGOCACHSOUND_H
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#include "decomp.h"
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#include "lego3dsound.h"
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#include "mxcore.h"
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#include "mxstring.h"
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#include "mxwavepresenter.h"
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// VTABLE: LEGO1 0x100d4718
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// SIZE 0x88
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class LegoCacheSound : public MxCore {
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public:
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LegoCacheSound();
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~LegoCacheSound() override; // vtable+0x00
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// FUNCTION: LEGO1 0x10006580
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f01c4
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return "LegoCacheSound";
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}
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// FUNCTION: LEGO1 0x10006590
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoCacheSound::ClassName()) || MxCore::IsA(p_name);
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}
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virtual MxResult Create(
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MxWavePresenter::WaveFormat& p_pwfx,
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MxString p_mediaSrcPath,
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MxS32 p_volume,
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MxU8* p_data,
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MxU32 p_dataSize
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); // vtable+0x14
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virtual void Destroy(); // vtable+0x18
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virtual void FUN_10006cd0(undefined4, undefined4); // vtable+0x1c
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inline const MxString& GetUnknown0x48() const { return m_unk0x48; }
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inline const MxBool GetUnknown0x58() const { return m_unk0x58; }
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LegoCacheSound* Clone();
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MxResult Play(const char* p_name, MxBool p_looping);
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void FUN_10006b80();
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void FUN_10006be0();
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void SetDistance(MxS32 p_min, MxS32 p_max);
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void Mute(MxBool p_mute);
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// SYNTHETIC: LEGO1 0x10006610
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// LegoCacheSound::`scalar deleting destructor'
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private:
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void Init();
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void CopyData(MxU8* p_data, MxU32 p_dataSize);
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MxString FUN_10006d80(const MxString& p_str);
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// [library:audio] WAVE_FORMAT_PCM (audio in .SI files only used this format)
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static const MxU32 g_supportedFormatTag = 1;
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ma_audio_buffer m_buffer;
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ma_sound m_cacheSound;
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undefined m_unk0x0c[4]; // 0x0c
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Lego3DSound m_sound; // 0x10
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MxU8* m_data; // 0x40
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MxU32 m_dataSize; // 0x44
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MxString m_unk0x48; // 0x48
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MxBool m_unk0x58; // 0x58
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MxWavePresenter::WaveFormat m_wfx; // 0x59
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MxBool m_looping; // 0x69
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MxBool m_unk0x6a; // 0x6a
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MxS32 m_volume; // 0x6c
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MxBool m_unk0x70; // 0x70
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MxString m_unk0x74; // 0x74
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MxBool m_muted; // 0x84
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};
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#endif // LEGOCACHSOUND_H
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