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https://github.com/isledecomp/isle-portable.git
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9e686e2a87
* cmake+ci: run clang-tidy * Remove DESCRIPTION from LEGO1/LegoOmni.mingw.def * Add initial .clang-tidy and fixes * fix file perms * Comment out DESCRIPTION * Remove LegoEntity::~LegoEntity and MxPresenter::~MxPresenter from mingw's LEGO1.def * Looks like clang is allergic to the libs in the directx5 SDK * Update .clang-tidy * Fix typo in .clang-tidy * Attempt to generate an action error * Revert "Attempt to generate an action error" This reverts commit 96c4c65fedbc4102837f4bcbbb9ee83a7d14cba3. * cmake: test with -Wparentheses + optionally with -Werror * ci: -k0 is a Ninja argument * Use -Werror only for msys2 builds * cmake: only emit warnings for specific warnings * cmake: and don't do -Werror/-WX anymore * Fix warnings * Fix mingw warnings --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
#ifndef HOSPITAL_H
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#define HOSPITAL_H
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#include "decomp.h"
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#include "legoworld.h"
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// VTABLE: LEGO1 0x100d9730
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// SIZE 0x12c
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class Hospital : public LegoWorld {
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public:
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Hospital();
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~Hospital() override; // vtable+0x00
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x100746b0
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0490
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return "Hospital";
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}
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// FUNCTION: LEGO1 0x100746c0
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Hospital::ClassName()) || LegoWorld::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void ReadyWorld() override; // vtable+0x50
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MxBool VTable0x5c() override; // vtable+0x5c
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MxBool VTable0x64() override; // vtable+0x64
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void VTable0x68(MxBool p_add) override; // vtable+0x68
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// SYNTHETIC: LEGO1 0x100747d0
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// Hospital::`scalar deleting destructor'
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private:
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undefined2 m_unk0xf8; // 0xf8
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undefined4 m_unk0xfc; // 0xfc
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undefined2 m_unk0x100; // 0x100
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undefined4 m_unk0x104; // 0x104 - VTable0x18 suggests this may be pointer to a LegoGameState
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undefined2 m_unk0x108; // 0x108
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undefined4 m_unk0x10c; // 0x10c
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undefined4 m_unk0x110; // 0x110
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undefined4 m_unk0x114; // 0x114
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undefined m_unk0x118; // 0x118
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undefined4 m_unk0x11c; // 0x11c
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undefined4 m_unk0x120; // 0x120
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undefined m_unk0x124[4]; // 0x124
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undefined m_unk0x128; // 0x128
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};
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#endif // HOSPITAL_H
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