mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-23 07:58:21 -05:00
1ae3b07dc2
* First commit of order tool * More flexible match on module name. Bugfix on blank_or_comment * Report inexact offset comments in verbose mode. Bugfix for exact regex * Refactor checkorder into reusable isledecomp module * Find bad comments in one pass, add awareness of TEMPLATE * Refactor of state machine to prepare for reccmp integration * Use isledecomp lib in reccmp * Build isledecomp in GH actions, fix mypy complaint * Ensure unit test cpp files will be ignored by reccmp * Allow multiple offset markers, pep8 cleanup * Remove unused variable * Code style, remove unneeded module and TODO * Final renaming and type hints * Fix checkorder issues, add GH action and enforce (#2) * Fix checkorder issues * Add GH action * Test error case * Works * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
78 lines
1.3 KiB
C++
78 lines
1.3 KiB
C++
#include "mxaudiomanager.h"
|
|
|
|
DECOMP_SIZE_ASSERT(MxAudioManager, 0x30);
|
|
|
|
// GLOBAL: LEGO1 0x10102108
|
|
MxS32 MxAudioManager::g_unkCount = 0;
|
|
|
|
// OFFSET: LEGO1 0x10029910
|
|
MxS32 MxAudioManager::GetVolume()
|
|
{
|
|
return this->m_volume;
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x100b8d00
|
|
MxAudioManager::MxAudioManager()
|
|
{
|
|
Init();
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x100b8d90
|
|
MxAudioManager::~MxAudioManager()
|
|
{
|
|
Destroy(TRUE);
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x100b8df0
|
|
void MxAudioManager::Init()
|
|
{
|
|
this->m_volume = 100;
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x100b8e00
|
|
void MxAudioManager::Destroy(MxBool p_fromDestructor)
|
|
{
|
|
this->m_criticalSection.Enter();
|
|
g_unkCount--;
|
|
Init();
|
|
this->m_criticalSection.Leave();
|
|
|
|
if (!p_fromDestructor)
|
|
MxMediaManager::Destroy();
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x100b8e40
|
|
MxResult MxAudioManager::InitPresenters()
|
|
{
|
|
MxResult result = FAILURE;
|
|
MxBool success = FALSE;
|
|
|
|
if (MxMediaManager::InitPresenters() == SUCCESS) {
|
|
this->m_criticalSection.Enter();
|
|
success = TRUE;
|
|
result = SUCCESS;
|
|
g_unkCount++;
|
|
}
|
|
|
|
if (result)
|
|
Destroy();
|
|
|
|
if (success)
|
|
this->m_criticalSection.Leave();
|
|
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x100b8e90
|
|
void MxAudioManager::Destroy()
|
|
{
|
|
Destroy(FALSE);
|
|
}
|
|
|
|
// OFFSET: LEGO1 0x100b8ea0
|
|
void MxAudioManager::SetVolume(MxS32 p_volume)
|
|
{
|
|
this->m_criticalSection.Enter();
|
|
this->m_volume = p_volume;
|
|
this->m_criticalSection.Leave();
|
|
}
|