isle-portable/LEGO1/lego/legoomni/src/worlds/act3.cpp
Christian Semmler 564fb7f7c0
Implement/match Act3::Enable (#1198)
* Implement Act3::Enable

* Match

* Change back to private

* Remove unused function
2024-12-08 19:39:03 +01:00

308 lines
8.2 KiB
C++

#include "act3.h"
#include "3dmanager/lego3dmanager.h"
#include "act3_actions.h"
#include "act3brickster.h"
#include "act3cop.h"
#include "act3shark.h"
#include "helicopter.h"
#include "jukebox_actions.h"
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legocontrolmanager.h"
#include "legomain.h"
#include "legonavcontroller.h"
#include "legoplantmanager.h"
#include "legoutils.h"
#include "legovideomanager.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxtransitionmanager.h"
DECOMP_SIZE_ASSERT(Act3, 0x4274)
DECOMP_SIZE_ASSERT(Act3State, 0x0c)
DECOMP_SIZE_ASSERT(Act3ListElement, 0x0c)
DECOMP_SIZE_ASSERT(Act3List, 0x10)
// GLOBAL: LEGO1 0x100d95e8
Act3Script::Script g_unk0x100d95e8[] =
{Act3Script::c_tlp053in_RunAnim, Act3Script::c_tlp064la_RunAnim, Act3Script::c_tlp068in_RunAnim};
// FUNCTION: LEGO1 0x10072270
// FUNCTION: BETA10 0x10015470
Act3::Act3()
{
m_state = NULL;
m_unk0x41fc = 0;
m_cop1 = NULL;
m_cop2 = NULL;
m_brickster = NULL;
m_copter = NULL;
m_shark = NULL;
m_time = -1;
m_unk0x421e = 0;
memset(m_unk0x4230, 0, sizeof(m_unk0x4230));
NavController()->ResetMaxLinearAccel(NavController()->GetMaxLinearAccel() * 30.0f);
NavController()->ResetMaxLinearDeccel(NavController()->GetMaxLinearDeccel() * 30.0f);
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x10072500
MxBool Act3::VTable0x5c()
{
return TRUE;
}
// FUNCTION: LEGO1 0x100726a0
// FUNCTION: BETA10 0x100155da
Act3::~Act3()
{
Destroy(TRUE);
NotificationManager()->Unregister(this);
TickleManager()->UnregisterClient(this);
}
// STUB: LEGO1 0x100727e0
MxBool Act3::FUN_100727e0(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up)
{
return FALSE;
}
// STUB: LEGO1 0x10072980
MxBool Act3::FUN_10072980(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up)
{
return FALSE;
}
// FUNCTION: LEGO1 0x10072c30
// FUNCTION: BETA10 0x100160fb
MxResult Act3::Create(MxDSAction& p_dsAction)
{
GameState()->FindLoadedAct();
MxResult result = LegoWorld::Create(p_dsAction);
if (result == SUCCESS) {
ControlManager()->Register(this);
InputManager()->SetWorld(this);
InputManager()->Register(this);
switch (GameState()->GetLoadedAct()) {
case LegoGameState::e_act2:
GameState()->StopArea(LegoGameState::e_infomain);
GameState()->StopArea(LegoGameState::e_act2main);
break;
case LegoGameState::e_act3:
GameState()->StopArea(LegoGameState::e_infomain);
GameState()->StopArea(LegoGameState::e_act3script);
break;
case LegoGameState::e_act1:
case LegoGameState::e_actNotFound:
GameState()->StopArea(LegoGameState::e_undefined);
if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) {
GameState()->StopArea(LegoGameState::e_isle);
}
}
LegoGameState* gameState = GameState();
Act3State* state = (Act3State*) gameState->GetState("Act3State");
if (state == NULL) {
state = (Act3State*) gameState->CreateState("Act3State");
}
m_state = state;
assert(m_state);
GameState()->m_currentArea = LegoGameState::e_act3script;
GameState()->SetCurrentAct(LegoGameState::e_act3);
GameState()->SetDirty(TRUE);
}
return result;
}
// FUNCTION: LEGO1 0x10072d50
// FUNCTION: BETA10 0x1001627f
void Act3::Destroy(MxBool p_fromDestructor)
{
NavController()->Reset();
ControlManager()->Unregister(this);
if (InputManager()->GetWorld() == this) {
InputManager()->ClearWorld();
}
InputManager()->UnRegister(this);
if (UserActor() != NULL) {
if ((IslePathActor*) UserActor() == m_copter) {
((IslePathActor*) UserActor())->Exit();
}
Remove(UserActor());
}
if (!p_fromDestructor) {
LegoWorld::Destroy(FALSE);
}
}
// STUB: LEGO1 0x10072de0
// STUB: BETA10 0x10016322
MxLong Act3::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x10073270
void Act3::ReadyWorld()
{
PlantManager()->FUN_10027200();
BuildingManager()->FUN_10030800();
AnimationManager()->FUN_1005f6d0(FALSE);
VideoManager()->Get3DManager()->SetFrustrum(90.0f, 0.1f, 125.0f);
m_unk0x426c = g_unk0x100d95e8[rand() % 3];
AnimationManager()->FUN_10060dc0(m_unk0x426c, NULL, TRUE, FALSE, NULL, TRUE, FALSE, FALSE, FALSE);
m_state->m_unk0x08 = 1;
}
// FUNCTION: LEGO1 0x10073300
MxResult Act3::Tickle()
{
if (!m_worldStarted) {
LegoWorld::Tickle();
return SUCCESS;
}
if (m_unk0x426c != (Act3Script::Script) 0) {
if (AnimationManager()->FUN_10064ee0(m_unk0x426c)) {
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
TickleManager()->UnregisterClient(this);
m_unk0x426c = (Act3Script::Script) 0;
}
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10073400
void Act3::FUN_10073400()
{
m_state->m_unk0x08 = 2;
m_destLocation = LegoGameState::e_infomain;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
// FUNCTION: LEGO1 0x10073430
void Act3::FUN_10073430()
{
m_state->m_unk0x08 = 3;
m_destLocation = LegoGameState::e_infomain;
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
// FUNCTION: LEGO1 0x10073a90
void Act3::Enable(MxBool p_enable)
{
if ((MxBool) m_set0xd0.empty() == p_enable) {
return;
}
LegoWorld::Enable(p_enable);
if (p_enable) {
if (GameState()->m_previousArea == LegoGameState::e_infomain) {
GameState()->StopArea(LegoGameState::e_infomain);
}
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
PlayMusic(JukeboxScript::c_Act3Music);
GameState()->SetDirty(TRUE);
if (m_time > 0) {
MxFloat delta = Timer()->GetTime() - m_time - 100.0f;
m_time = -1.0f;
m_cop1->SetLastTime(m_cop1->GetLastTime() + delta);
m_cop1->SetActorTime(m_cop1->GetActorTime() + delta);
m_cop1->SetUnknown0x20(m_cop1->GetUnknown0x20() + delta);
m_cop1->SetUnknown0x1c(m_cop1->GetUnknown0x1c() + delta);
m_cop2->SetLastTime(m_cop2->GetLastTime() + delta);
m_cop2->SetActorTime(m_cop2->GetActorTime() + delta);
m_cop2->SetUnknown0x20(m_cop2->GetUnknown0x20() + delta);
m_cop2->SetUnknown0x1c(m_cop2->GetUnknown0x1c() + delta);
m_brickster->SetLastTime(m_brickster->GetLastTime() + delta);
m_brickster->SetActorTime(m_brickster->GetActorTime() + delta);
m_brickster->SetUnknown0x20(m_brickster->GetUnknown0x20() + delta);
m_brickster->SetUnknown0x24(m_brickster->GetUnknown0x24() + delta);
m_brickster->SetUnknown0x50(m_brickster->GetUnknown0x50() + delta);
m_brickster->SetUnknown0x1c(m_brickster->GetUnknown0x1c() + delta);
m_copter->SetLastTime(m_copter->GetLastTime() + delta);
m_copter->SetActorTime(m_copter->GetActorTime() + delta);
m_shark->SetLastTime(m_shark->GetLastTime() + delta);
m_shark->SetActorTime(m_shark->GetActorTime() + delta);
m_shark->SetUnknown0x2c(m_shark->GetUnknown0x2c() + delta);
MxS32 i;
for (i = 0; i < (MxS32) sizeOfArray(m_pizzas); i++) {
if (m_pizzas[i].GetFlags() & Act3Ammo::c_bit4) {
m_pizzas[i].SetLastTime(m_pizzas[i].GetLastTime() + delta);
m_pizzas[i].SetActorTime(m_pizzas[i].GetActorTime() + delta);
m_pizzas[i].SetUnknown0x158(m_pizzas[i].GetUnknown0x158() + delta);
}
}
for (i = 0; i < (MxS32) sizeOfArray(m_donuts); i++) {
if (m_donuts[i].GetFlags() & Act3Ammo::c_bit4) {
m_donuts[i].SetLastTime(m_donuts[i].GetLastTime() + delta);
m_donuts[i].SetActorTime(m_donuts[i].GetActorTime() + delta);
m_donuts[i].SetUnknown0x158(m_donuts[i].GetUnknown0x158() + delta);
}
}
PlaceActor(m_copter);
m_copter->GetBoundary()->AddActor(m_copter);
InputManager()->SetWorld(this);
InputManager()->Register(this);
SetUserActor(m_copter);
m_copter->VTable0xa8();
SetAppCursor(e_cursorArrow);
}
}
else {
SetUserActor(NULL);
BackgroundAudioManager()->Stop();
m_time = Timer()->GetTime();
TickleManager()->UnregisterClient(this);
}
}
// FUNCTION: LEGO1 0x10073e40
void Act3::VTable0x60()
{
// empty
}
// FUNCTION: LEGO1 0x10073e50
MxBool Act3::Escape()
{
BackgroundAudioManager()->Stop();
AnimationManager()->FUN_10061010(FALSE);
DeleteObjects(&m_atomId, Act3Script::c_tlp053in_RunAnim, 999);
m_destLocation = LegoGameState::e_infomain;
return TRUE;
}