mirror of
https://github.com/isledecomp/isle-portable.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#ifndef MXSOUNDMANAGER_H
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#define MXSOUNDMANAGER_H
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#include "decomp.h"
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#include "mxatomid.h"
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#include "mxaudiomanager.h"
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#include <dsound.h>
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// VTABLE: LEGO1 0x100dc128
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// SIZE 0x3c
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class MxSoundManager : public MxAudioManager {
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public:
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MxSoundManager();
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virtual ~MxSoundManager() override; // vtable+0x0
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virtual void Destroy() override; // vtable+0x18
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virtual void SetVolume(MxS32 p_volume) override; // vtable+0x2c
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virtual MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread); // vtable+0x30
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virtual void Pause(); // vtable+0x34
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virtual void Resume(); // vtable+0x38
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inline LPDIRECTSOUND GetDirectSound() { return m_directSound; }
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MxS32 FUN_100aecf0(MxU32 p_unk);
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private:
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void Init();
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void Destroy(MxBool p_fromDestructor);
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MxPresenter* FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_objectId);
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LPDIRECTSOUND m_directSound; // 0x30
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LPDIRECTSOUNDBUFFER m_dsBuffer; // 0x34
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undefined m_unk38[4];
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};
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#endif // MXSOUNDMANAGER_H
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