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https://github.com/isledecomp/isle-portable.git
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a8254c048d
* commit code * implement a few functions * Update mxdsobject.h * more stuff * Update legoomni.cpp * Update legoomni.cpp * rename function * fix * undo useless changes * Fixes * Add global addr --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
#ifndef LEGOGAMESTATE_H
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#define LEGOGAMESTATE_H
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#include "decomp.h"
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#include "legobackgroundcolor.h"
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#include "legofullscreenmovie.h"
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#include "mxtypes.h"
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class LegoState;
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class LegoStream;
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class MxVariable;
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class MxString;
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struct ColorStringStruct {
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const char* m_targetName;
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const char* m_colorName;
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};
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// SIZE 0x430 (at least)
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class LegoGameState {
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public:
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__declspec(dllexport) LegoGameState();
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__declspec(dllexport) ~LegoGameState();
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__declspec(dllexport) MxResult Load(MxULong);
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__declspec(dllexport) MxResult Save(MxULong p);
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__declspec(dllexport) void SerializePlayersInfo(MxS16 p);
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__declspec(dllexport) void SerializeScoreHistory(MxS16 p);
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__declspec(dllexport) void SetSavePath(char* p);
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LegoState* GetState(COMPAT_CONST char* p_stateName);
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LegoState* CreateState(COMPAT_CONST char* p_stateName);
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void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
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void FUN_1003a720(MxU32 p_unk);
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void HandleAction(MxU32 p_unk);
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inline MxU32 GetUnknown10() { return m_unk10; }
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inline void SetUnknown424(undefined4 p_unk424) { m_unk424 = p_unk424; }
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void SetSomeEnumState(undefined4 p_state);
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private:
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void RegisterState(LegoState* p_state);
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MxResult WriteEndOfVariables(LegoStream* p_stream);
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void SetROIHandlerFunction();
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private:
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char* m_savePath; // 0x0
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MxS16 m_stateCount;
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LegoState** m_stateArray;
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MxU8 m_unkC;
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MxU32 m_unk10;
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undefined4 m_unk0x14;
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LegoBackgroundColor* m_backgroundColor; // 0x18
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LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk24; // 0x24
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undefined m_unk28[1020];
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undefined4 m_unk424;
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undefined4 m_unk428;
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undefined4 m_unk42c;
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};
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MxBool ROIHandlerFunction(char* p_0, char* p_output, MxU32 p_copyLen);
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#endif // LEGOGAMESTATE_H
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