mirror of
https://github.com/isledecomp/isle-portable.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
52 lines
975 B
C++
52 lines
975 B
C++
#ifndef AMBULANCEMISSIONSTATE_H
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#define AMBULANCEMISSIONSTATE_H
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#include "legostate.h"
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// VTABLE: LEGO1 0x100d72a0
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// SIZE 0x24
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class AmbulanceMissionState : public LegoState {
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public:
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AmbulanceMissionState();
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// FUNCTION: LEGO1 0x10037600
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f00e8
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return "AmbulanceMissionState";
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}
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// FUNCTION: LEGO1 0x10037610
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, AmbulanceMissionState::ClassName()) || LegoState::IsA(name);
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}
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inline MxU16 GetColor(MxU8 id)
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{
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switch (id) {
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case 1:
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return m_color1;
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case 2:
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return m_color2;
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case 3:
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return m_color3;
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case 4:
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return m_color4;
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case 5:
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return m_color5;
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default:
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return 0;
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}
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}
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protected:
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undefined m_unk8[0x12];
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MxU16 m_color1;
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MxU16 m_color2;
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MxU16 m_color3;
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MxU16 m_color4;
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MxU16 m_color5;
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};
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#endif // AMBULANCEMISSIONSTATE_H
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