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42 lines
951 B
C++
42 lines
951 B
C++
#ifndef PIZZERIA_H
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#define PIZZERIA_H
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#include "decomp.h"
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#include "isleactor.h"
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class PizzeriaState;
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class PizzaMissionState;
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// VTABLE: LEGO1 0x100d5520
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// SIZE 0x84
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class Pizzeria : public IsleActor {
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public:
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Pizzeria() : m_pizzeriaState(NULL) {}
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// FUNCTION: LEGO1 0x1000e780
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0380
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return "Pizzeria";
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}
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// FUNCTION: LEGO1 0x1000e790
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, Pizzeria::ClassName()) || IsleActor::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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undefined4 HandleClick() override; // vtable+0x68
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void CreateState();
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// SYNTHETIC: LEGO1 0x1000e8d0
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// Pizzeria::`scalar deleting destructor'
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private:
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PizzeriaState* m_pizzeriaState; // 0x7c
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PizzaMissionState* m_pizzaMissionState; // 0x80
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};
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#endif // PIZZERIA_H
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