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55 lines
799 B
C++
55 lines
799 B
C++
#include "act2actor.h"
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DECOMP_SIZE_ASSERT(Act2Actor, 0x1a8)
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// STUB: LEGO1 0x100187e0
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Act2Actor::Act2Actor()
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{
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// TODO
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}
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// STUB: LEGO1 0x10018940
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void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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{
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// TODO
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}
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// STUB: LEGO1 0x100189f0
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MxResult Act2Actor::VTable0x94(LegoPathActor*, MxBool)
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10018a20
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MxResult Act2Actor::VTable0x9c()
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10018c30
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void Act2Actor::VTable0x70(float p_und)
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{
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// TODO
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}
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// STUB: LEGO1 0x10019280
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void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
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{
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// TODO
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}
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// STUB: LEGO1 0x100195a0
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MxS32 Act2Actor::VTable0xa0()
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x1001a180
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MxS32 Act2Actor::VTable0x68(Vector3&, Vector3&, Vector3&)
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{
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// TODO
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return 0;
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}
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