isle-portable/isle.mak
itsmattkc bba513c525 cleaned up mxomnicreateparambase
I remember there being a reason why I included MxOmniCreateParambase in ISLE, but testing now it doesn't seem to be what I thought (or maybe other factors are influencing it now). Indeed it seems this is unnecessary now.
2023-06-18 21:29:25 -07:00

1285 lines
34 KiB
Makefile

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".\LEGO1\mxpalette.h"\
".\LEGO1\mxrect32.h"\
".\LEGO1\mxresult.h"\
".\LEGO1\mxstring.h"\
".\LEGO1\mxtimer.h"\
".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
"$(INTDIR)\mxomni.obj" : $(SOURCE) $(DEP_CPP_MXOMN) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
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".\LEGO1\mxrect32.h"\
".\LEGO1\mxvariabletable.h"\
".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
"$(INTDIR)\mxvideoparam.obj" : $(SOURCE) $(DEP_CPP_MXVID) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
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"$(INTDIR)\mxvideoparamflags.obj" : $(SOURCE) $(DEP_CPP_MXVIDE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
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SOURCE=.\LEGO1\mxomnicreateparam.cpp
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".\LEGO1\mxomnicreateflags.h"\
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".\LEGO1\mxpalette.h"\
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".\LEGO1\mxvideoparam.h"\
".\LEGO1\mxvideoparamflags.h"\
"$(INTDIR)\mxomnicreateparam.obj" : $(SOURCE) $(DEP_CPP_MXOMNI) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
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".\LEGO1\mxomnicreateflags.h"\
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".\LEGO1\mxomnicreateparambase.h"\
".\LEGO1\mxpalette.h"\
".\LEGO1\mxrect32.h"\
".\LEGO1\mxstring.h"\
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".\LEGO1\mxvideoparamflags.h"\
"$(INTDIR)\mxomnicreateparambase.obj" : $(SOURCE) $(DEP_CPP_MXOMNIC)\
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
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".\LEGO1\mxcore.h"\
".\LEGO1\mxstring.h"\
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
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".\LEGO1\mxomnicreateflags.h"\
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
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".\LEGO1\mxbool.h"\
".\LEGO1\mxcore.h"\
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
# End Target
################################################################################
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# Name "ISLE - Win32 Debug"
!IF "$(CFG)" == "ISLE - Win32 Release"
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################################################################################
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
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".\LEGO1\mxdsaction.h"\
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".\LEGO1\mxomni.h"\
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$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
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".\LEGO1\viewmanager.h"\
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
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$(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "ISLE\res" /d "NDEBUG" $(SOURCE)
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
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$(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "ISLE\res" /d "_DEBUG" $(SOURCE)
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# End Source File
################################################################################
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!IF "$(CFG)" == "ISLE - Win32 Release"
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################################################################################
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!IF "$(CFG)" == "ISLE - Win32 Release"
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!ENDIF
# End Source File
################################################################################
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SOURCE=.\LEGO1\legogamestate.h
!IF "$(CFG)" == "ISLE - Win32 Release"
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!ENDIF
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################################################################################
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!ENDIF
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################################################################################
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!IF "$(CFG)" == "ISLE - Win32 Release"
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!ENDIF
# End Source File
################################################################################
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!IF "$(CFG)" == "ISLE - Win32 Release"
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!ENDIF
# End Source File
################################################################################
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!IF "$(CFG)" == "ISLE - Win32 Release"
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!ENDIF
# End Source File
################################################################################
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!IF "$(CFG)" == "ISLE - Win32 Release"
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!ENDIF
# End Source File
################################################################################
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!ENDIF
# End Source File
################################################################################
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!IF "$(CFG)" == "ISLE - Win32 Release"
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!ENDIF
# End Source File
################################################################################
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!ENDIF
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################################################################################
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!ENDIF
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!IF "$(CFG)" == "ISLE - Win32 Release"
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!ENDIF
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!ENDIF
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################################################################################
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################################################################################
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################################################################################
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!ENDIF
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################################################################################
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!ENDIF
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################################################################################
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!IF "$(CFG)" == "ISLE - Win32 Release"
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################################################################################
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!ENDIF
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################################################################################
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!ENDIF
# End Source File
################################################################################
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!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
!ENDIF
# End Source File
################################################################################
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"LEGO1 - Win32 Debug" :
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Debug"
!ENDIF
# End Project Dependency
# End Target
# End Project
################################################################################