isle-portable/LEGO1/modeldb/modeldb.cpp
Christian Semmler f51b1867ee
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Use SDL3 for filesystem access (#36)
* Use SDL IOStream in for MXIOINFO

* Use SDL IOStream for WDB file

* Use SDL IOStream for LegoStorage

* Update README.md

* Fixes

* Add names to skip.yml

* Add #include <stdio.h> where necessary
2024-12-16 22:25:52 +01:00

177 lines
4 KiB
C++

#include "modeldb.h"
DECOMP_SIZE_ASSERT(ModelDbWorld, 0x18)
DECOMP_SIZE_ASSERT(ModelDbPart, 0x18)
DECOMP_SIZE_ASSERT(ModelDbModel, 0x38)
DECOMP_SIZE_ASSERT(ModelDbPartList, 0x1c)
DECOMP_SIZE_ASSERT(ModelDbPartListCursor, 0x10)
// FUNCTION: LEGO1 0x10027690
// FUNCTION: BETA10 0x100e5620
void ModelDbModel::Free()
{
delete[] m_modelName;
delete[] m_presenterName;
}
// FUNCTION: LEGO1 0x100276b0
MxResult ModelDbModel::Read(SDL_IOStream* p_file)
{
MxU32 len;
if (SDL_ReadIO(p_file, &len, sizeof(len)) != sizeof(len)) {
return FAILURE;
}
m_modelName = new char[len];
if (SDL_ReadIO(p_file, m_modelName, len) != len) {
return FAILURE;
}
if (SDL_ReadIO(p_file, &m_unk0x04, sizeof(m_unk0x04)) != sizeof(m_unk0x04)) {
return FAILURE;
}
if (SDL_ReadIO(p_file, &m_unk0x08, sizeof(m_unk0x08)) != sizeof(m_unk0x08)) {
return FAILURE;
}
if (SDL_ReadIO(p_file, &len, sizeof(len)) != sizeof(len)) {
return FAILURE;
}
m_presenterName = new char[len];
if (SDL_ReadIO(p_file, m_presenterName, len) != len) {
return FAILURE;
}
if (SDL_ReadIO(p_file, m_location, sizeof(m_location)) != sizeof(m_location)) {
return FAILURE;
}
if (SDL_ReadIO(p_file, m_direction, sizeof(m_direction)) != sizeof(m_direction)) {
return FAILURE;
}
if (SDL_ReadIO(p_file, m_up, sizeof(m_up)) != sizeof(m_up)) {
return FAILURE;
}
if (SDL_ReadIO(p_file, &m_unk0x34, sizeof(m_unk0x34)) != sizeof(m_unk0x34)) {
return FAILURE;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10027850
MxResult ModelDbPart::Read(SDL_IOStream* p_file)
{
MxU32 len;
if (SDL_ReadIO(p_file, &len, sizeof(len)) != sizeof(len)) {
return FAILURE;
}
char* buff = new char[len];
if (SDL_ReadIO(p_file, buff, len) != len) {
return FAILURE;
}
m_roiName = buff;
delete[] buff;
if (SDL_ReadIO(p_file, &m_partDataLength, sizeof(m_partDataLength)) != sizeof(m_partDataLength)) {
return FAILURE;
}
if (SDL_ReadIO(p_file, &m_partDataOffset, sizeof(m_partDataOffset)) != sizeof(m_partDataOffset)) {
return FAILURE;
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10027910
MxResult ReadModelDbWorlds(SDL_IOStream* p_file, ModelDbWorld*& p_worlds, MxS32& p_numWorlds)
{
p_worlds = NULL;
p_numWorlds = 0;
MxS32 numWorlds;
if (SDL_ReadIO(p_file, &numWorlds, sizeof(numWorlds)) != sizeof(numWorlds)) {
return FAILURE;
}
ModelDbWorld* worlds = new ModelDbWorld[numWorlds];
MxS32 worldNameLen, numParts, i, j;
for (i = 0; i < numWorlds; i++) {
if (SDL_ReadIO(p_file, &worldNameLen, sizeof(worldNameLen)) != sizeof(worldNameLen)) {
return FAILURE;
}
worlds[i].m_worldName = new char[worldNameLen];
if (SDL_ReadIO(p_file, worlds[i].m_worldName, worldNameLen) != worldNameLen) {
return FAILURE;
}
if (SDL_ReadIO(p_file, &numParts, sizeof(numParts)) != sizeof(numParts)) {
return FAILURE;
}
worlds[i].m_partList = new ModelDbPartList();
for (j = 0; j < numParts; j++) {
ModelDbPart* part = new ModelDbPart();
if (part->Read(p_file) != SUCCESS) {
return FAILURE;
}
worlds[i].m_partList->Append(part);
}
if (SDL_ReadIO(p_file, &worlds[i].m_numModels, sizeof(worlds[i].m_numModels)) !=
sizeof(worlds[i].m_numModels)) {
return FAILURE;
}
worlds[i].m_models = new ModelDbModel[worlds[i].m_numModels];
for (j = 0; j < worlds[i].m_numModels; j++) {
if (worlds[i].m_models[j].Read(p_file) != SUCCESS) {
return FAILURE;
}
}
}
p_worlds = worlds;
p_numWorlds = numWorlds;
return SUCCESS;
}
// FUNCTION: LEGO1 0x10028080
// FUNCTION: BETA10 0x100e6431
void FreeModelDbWorlds(ModelDbWorld*& p_worlds, MxS32 p_numWorlds)
{
ModelDbWorld* worlds = p_worlds;
for (MxS32 i = 0; i < p_numWorlds; i++) {
delete[] worlds[i].m_worldName;
ModelDbPartListCursor cursor(worlds[i].m_partList);
ModelDbPart* part;
while (cursor.Next(part)) {
delete part;
}
delete worlds[i].m_partList;
ModelDbModel* models = worlds[i].m_models;
for (MxS32 j = 0; j < worlds[i].m_numModels; j++) {
models[j].Free();
}
delete[] worlds[i].m_models;
}
delete[] p_worlds;
p_worlds = NULL;
}