mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-21 05:12:32 -05:00
286 lines
5.8 KiB
C++
286 lines
5.8 KiB
C++
#include "isle.h"
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#include "act1state.h"
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#include "ambulance.h"
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#include "islepathactor.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "legoutils.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxtransitionmanager.h"
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#include "pizza.h"
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#include "towtrack.h"
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DECOMP_SIZE_ASSERT(Isle, 0x140);
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// FUNCTION: LEGO1 0x10030820
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Isle::Isle()
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{
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m_pizza = NULL;
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m_pizzeria = NULL;
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m_towtrack = NULL;
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m_ambulance = NULL;
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m_jukebox = NULL;
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m_helicopter = NULL;
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m_bike = NULL;
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m_dunebuggy = NULL;
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m_motocycle = NULL;
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m_skateboard = NULL;
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m_racecar = NULL;
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m_jetski = NULL;
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m_act1state = 0;
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m_unk0x13c = 0;
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NotificationManager()->Register(this);
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}
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// FUNCTION: LEGO1 0x10030a50
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Isle::~Isle()
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{
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TransitionManager()->SetWaitIndicator(NULL);
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ControlManager()->Unregister(this);
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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if (CurrentActor() != NULL) {
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VTable0x6c(CurrentActor());
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}
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NotificationManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x10030b20
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MxResult Isle::Create(MxDSAction& p_dsAction)
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{
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GameState()->FindLoadedAct();
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MxResult result = LegoWorld::Create(p_dsAction);
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if (result == SUCCESS) {
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ControlManager()->Register(this);
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InputManager()->SetWorld(this);
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GameState()->StopArea(LegoGameState::e_previousArea);
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switch (GameState()->GetLoadedAct()) {
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case LegoGameState::e_act2:
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GameState()->StopArea(LegoGameState::e_act2main);
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break;
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case LegoGameState::e_act3:
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GameState()->StopArea(LegoGameState::e_act2main); // Looks like a bug
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break;
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case LegoGameState::e_actNotFound:
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m_unk0x13c = 2;
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}
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if (GameState()->GetCurrentArea() == LegoGameState::e_isle) {
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GameState()->SetCurrentArea(LegoGameState::e_undefined);
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}
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LegoGameState* gameState = GameState();
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Act1State* state = (Act1State*) gameState->GetState("Act1State");
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if (state == NULL) {
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state = (Act1State*) gameState->CreateState("Act1State");
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}
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m_act1state = state;
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FUN_1003ef00(TRUE);
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GameState()->SetDirty(TRUE);
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}
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return result;
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}
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// FUNCTION: LEGO1 0x10030c10
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MxLong Isle::Notify(MxParam& p_param)
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{
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MxLong result = 0;
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LegoWorld::Notify(p_param);
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if (m_worldStarted) {
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switch (((MxNotificationParam&) p_param).GetNotification()) {
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case c_notificationEndAction:
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result = StopAction(p_param);
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break;
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case c_notificationButtonUp:
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case c_notificationButtonDown:
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switch (m_act1state->GetUnknown18()) {
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case 3:
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result = m_pizza->Notify(p_param);
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break;
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case 10:
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result = m_ambulance->Notify(p_param);
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break;
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}
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break;
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case c_notificationClick:
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result = HandleType17Notification(p_param);
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break;
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case c_notificationType18:
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switch (m_act1state->GetUnknown18()) {
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case 4:
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result = CurrentActor()->Notify(p_param);
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break;
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case 8:
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result = m_towtrack->Notify(p_param);
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break;
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case 10:
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result = m_ambulance->Notify(p_param);
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break;
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}
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break;
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case c_notificationType19:
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result = HandleType19Notification(p_param);
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break;
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case c_notificationType20:
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Enable(TRUE);
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break;
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case c_notificationTransitioned:
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result = HandleTransitionEnd();
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break;
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}
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}
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return result;
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}
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// STUB: LEGO1 0x10030d90
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MxLong Isle::StopAction(MxParam& p_param)
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{
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return 0;
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}
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// FUNCTION: LEGO1 0x10030fc0
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void Isle::ReadyWorld()
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{
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LegoWorld::ReadyWorld();
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if (m_act1state->GetUnknown21()) {
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GameState()->SwitchArea(LegoGameState::e_infomain);
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m_act1state->SetUnknown18(0);
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m_act1state->SetUnknown21(0);
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}
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else if (GameState()->GetLoadedAct()) {
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FUN_1003ef00(TRUE);
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FUN_10032620();
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m_act1state->FUN_10034d00();
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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}
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}
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// STUB: LGEO1 0x10031030
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MxLong Isle::HandleType17Notification(MxParam& p_param)
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{
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return 0;
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}
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// STUB: LEGO1 0x100315f0
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MxLong Isle::HandleType19Notification(MxParam& p_param)
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{
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return 0;
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}
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// STUB: LEGO1 0x10031820
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void Isle::Enable(MxBool p_enable)
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{
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if (m_set0xd0.empty() == p_enable) {
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return;
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}
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LegoWorld::Enable(p_enable);
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m_radio.Initialize(p_enable);
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if (p_enable) {
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// TODO
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}
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else {
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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}
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}
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// STUB: LEGO1 0x10032620
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void Isle::FUN_10032620()
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{
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// TODO
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}
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// STUB: LEGO1 0x100327a0
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MxLong Isle::HandleTransitionEnd()
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{
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return 0;
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}
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// FUNCTION: LEGO1 0x10032f10
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void Isle::Add(MxCore* p_object)
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{
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LegoWorld::Add(p_object);
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if (p_object->IsA("Pizza")) {
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m_pizza = (Pizza*) p_object;
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}
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else if (p_object->IsA("Pizzeria")) {
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m_pizzeria = (Pizzeria*) p_object;
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}
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else if (p_object->IsA("TowTrack")) {
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m_towtrack = (TowTrack*) p_object;
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}
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else if (p_object->IsA("Ambulance")) {
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m_ambulance = (Ambulance*) p_object;
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}
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else if (p_object->IsA("JukeBoxEntity")) {
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m_jukebox = (JukeBoxEntity*) p_object;
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}
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else if (p_object->IsA("Helicopter")) {
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m_helicopter = (Helicopter*) p_object;
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}
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else if (p_object->IsA("Bike")) {
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m_bike = (Bike*) p_object;
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}
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else if (p_object->IsA("DuneBuggy")) {
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m_dunebuggy = (DuneBuggy*) p_object;
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}
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else if (p_object->IsA("Motorcycle")) {
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m_motocycle = (Motocycle*) p_object;
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}
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else if (p_object->IsA("SkateBoard")) {
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m_skateboard = (SkateBoard*) p_object;
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}
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else if (p_object->IsA("Jetski")) {
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m_jetski = (Jetski*) p_object;
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}
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else if (p_object->IsA("RaceCar")) {
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m_racecar = (RaceCar*) p_object;
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}
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}
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// FUNCTION: LEGO1 0x10033050
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void Isle::VTable0x6c(IslePathActor* p_actor)
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{
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LegoWorld::Remove(p_actor);
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if (p_actor->IsA("Helicopter")) {
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m_helicopter = NULL;
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}
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else if (p_actor->IsA("DuneBuggy")) {
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m_dunebuggy = NULL;
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}
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else if (p_actor->IsA("Jetski")) {
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m_jetski = NULL;
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}
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else if (p_actor->IsA("RaceCar")) {
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m_racecar = NULL;
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}
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}
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// STUB: LEGO1 0x10033180
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MxBool Isle::VTable0x64()
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{
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// TODO
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return FALSE;
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}
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