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* LegoPalettePresenter - destroy function and destructor * Update legopalettepresenter.h --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
41 lines
701 B
C++
41 lines
701 B
C++
#include "legopalettepresenter.h"
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DECOMP_SIZE_ASSERT(LegoPalettePresenter, 0x68)
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// OFFSET: LEGO1 0x10079e50
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LegoPalettePresenter::LegoPalettePresenter()
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{
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Init();
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}
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// OFFSET: LEGO1 0x1007a070
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LegoPalettePresenter::~LegoPalettePresenter()
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{
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Destroy(TRUE);
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}
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// OFFSET: LEGO1 0x1007a0d0
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void LegoPalettePresenter::Init()
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{
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m_palette = NULL;
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}
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// OFFSET: LEGO1 0x1007a0e0
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void LegoPalettePresenter::Destroy(MxBool p_fromDestructor)
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{
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m_criticalSection.Enter();
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if (m_palette) {
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delete m_palette;
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}
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Init();
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m_criticalSection.Leave();
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if (!p_fromDestructor) {
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MxVideoPresenter::Destroy(FALSE);
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}
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}
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// OFFSET: LEGO1 0x1007a120
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void LegoPalettePresenter::Destroy()
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{
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Destroy(FALSE);
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}
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