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716 lines
16 KiB
C++
716 lines
16 KiB
C++
#include "isleapp.h"
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#include "3dmanager/lego3dmanager.h"
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#include "decomp.h"
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#include "legoanimationmanager.h"
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#include "legobuildingmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legomain.h"
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#include "legomodelpresenter.h"
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#include "legopartpresenter.h"
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#include "legoutils.h"
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#include "legovideomanager.h"
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#include "legoworldpresenter.h"
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#include "misc.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxdirectx/mxdirect3d.h"
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#include "mxdsaction.h"
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#include "mxmisc.h"
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#include "mxomnicreateflags.h"
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#include "mxomnicreateparam.h"
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#include "mxstreamer.h"
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#include "mxticklemanager.h"
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#include "mxtimer.h"
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#include "mxtransitionmanager.h"
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#include "mxutilities.h"
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#include "mxvariabletable.h"
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#include "res/resource.h"
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#include "roi/legoroi.h"
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#include "viewmanager/viewmanager.h"
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#define SDL_MAIN_USE_CALLBACKS
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <iniparser.h>
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#include <time.h>
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DECOMP_SIZE_ASSERT(IsleApp, 0x8c)
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// GLOBAL: ISLE 0x410030
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IsleApp* g_isle = NULL;
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// GLOBAL: ISLE 0x410034
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MxU8 g_mousedown = FALSE;
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// GLOBAL: ISLE 0x410038
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MxU8 g_mousemoved = FALSE;
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// GLOBAL: ISLE 0x41003c
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MxS32 g_closed = FALSE;
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// GLOBAL: ISLE 0x410050
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MxS32 g_rmDisabled = FALSE;
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// GLOBAL: ISLE 0x410054
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MxS32 g_waitingForTargetDepth = TRUE;
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// GLOBAL: ISLE 0x410058
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MxS32 g_targetWidth = 640;
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// GLOBAL: ISLE 0x41005c
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MxS32 g_targetHeight = 480;
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// GLOBAL: ISLE 0x410060
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MxS32 g_targetDepth = 16;
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// GLOBAL: ISLE 0x410064
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MxS32 g_reqEnableRMDevice = FALSE;
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// STRING: ISLE 0x4101dc
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#define WINDOW_TITLE "LEGO®"
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// FUNCTION: ISLE 0x401000
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IsleApp::IsleApp()
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{
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m_hdPath = NULL;
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m_cdPath = NULL;
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m_deviceId = NULL;
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m_savePath = NULL;
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m_fullScreen = TRUE;
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m_flipSurfaces = FALSE;
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m_backBuffersInVram = TRUE;
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m_using8bit = FALSE;
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m_using16bit = TRUE;
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m_unk0x24 = 0;
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m_drawCursor = FALSE;
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m_use3dSound = TRUE;
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m_useMusic = TRUE;
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m_useJoystick = FALSE;
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m_joystickIndex = 0;
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m_wideViewAngle = TRUE;
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m_islandQuality = 1;
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m_islandTexture = 1;
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m_gameStarted = FALSE;
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m_frameDelta = 10;
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m_windowActive = TRUE;
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#ifdef COMPAT_MODE
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{
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MxRect32 r(0, 0, 639, 479);
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MxVideoParamFlags flags;
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m_videoParam = MxVideoParam(r, NULL, 1, flags);
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}
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#else
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m_videoParam = MxVideoParam(MxRect32(0, 0, 639, 479), NULL, 1, MxVideoParamFlags());
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#endif
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m_videoParam.Flags().Set16Bit(MxDirectDraw::GetPrimaryBitDepth() == 16);
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m_windowHandle = NULL;
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m_cursorArrow = NULL;
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m_cursorBusy = NULL;
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m_cursorNo = NULL;
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m_cursorCurrent = NULL;
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LegoOmni::CreateInstance();
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m_iniPath = NULL;
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}
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// FUNCTION: ISLE 0x4011a0
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IsleApp::~IsleApp()
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{
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if (LegoOmni::GetInstance()) {
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Close();
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MxOmni::DestroyInstance();
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}
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if (m_hdPath) {
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delete[] m_hdPath;
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}
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if (m_cdPath) {
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delete[] m_cdPath;
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}
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if (m_deviceId) {
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delete[] m_deviceId;
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}
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if (m_savePath) {
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delete[] m_savePath;
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}
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}
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// FUNCTION: ISLE 0x401260
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void IsleApp::Close()
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{
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MxDSAction ds;
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ds.SetUnknown24(-2);
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if (Lego()) {
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GameState()->Save(0);
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if (InputManager()) {
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InputManager()->QueueEvent(c_notificationKeyPress, 0, 0, 0, SDLK_SPACE);
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}
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VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->RemoveAll(NULL);
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Lego()->RemoveWorld(ds.GetAtomId(), ds.GetObjectId());
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Lego()->DeleteObject(ds);
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TransitionManager()->SetWaitIndicator(NULL);
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Lego()->Resume();
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while (Streamer()->Close(NULL) == SUCCESS) {
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}
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while (Lego() && !Lego()->DoesEntityExist(ds)) {
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Timer()->GetRealTime();
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TickleManager()->Tickle();
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}
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}
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}
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// FUNCTION: ISLE 0x4013b0
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MxS32 IsleApp::SetupLegoOmni()
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{
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MxS32 result = FALSE;
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char mediaPath[256];
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GetProfileStringA("LEGO Island", "MediaPath", "", mediaPath, sizeof(mediaPath));
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// [library:window] For now, get the underlying Windows HWND to pass into Omni
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HWND hwnd = (HWND
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) SDL_GetPointerProperty(SDL_GetWindowProperties(m_windowHandle), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
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#ifdef COMPAT_MODE
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MxS32 failure;
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{
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MxOmniCreateParam param(mediaPath, (struct HWND__*) hwnd, m_videoParam, MxOmniCreateFlags());
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failure = Lego()->Create(param) == FAILURE;
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}
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#else
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MxS32 failure =
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Lego()->Create(MxOmniCreateParam(mediaPath, (struct HWND__*) hwnd, m_videoParam, MxOmniCreateFlags())) ==
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FAILURE;
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#endif
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if (!failure) {
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VariableTable()->SetVariable("ACTOR_01", "");
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TickleManager()->SetClientTickleInterval(VideoManager(), 10);
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result = TRUE;
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}
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return result;
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}
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// FUNCTION: ISLE 0x401560
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void IsleApp::SetupVideoFlags(
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MxS32 fullScreen,
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MxS32 flipSurfaces,
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MxS32 backBuffers,
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MxS32 using8bit,
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MxS32 using16bit,
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MxS32 param_6,
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MxS32 param_7,
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MxS32 wideViewAngle,
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char* deviceId
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)
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{
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m_videoParam.Flags().SetFullScreen(fullScreen);
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m_videoParam.Flags().SetFlipSurfaces(flipSurfaces);
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m_videoParam.Flags().SetBackBuffers(!backBuffers);
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m_videoParam.Flags().SetF2bit0(!param_6);
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m_videoParam.Flags().SetF1bit7(param_7);
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m_videoParam.Flags().SetWideViewAngle(wideViewAngle);
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m_videoParam.Flags().SetF2bit1(1);
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m_videoParam.SetDeviceName(deviceId);
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if (using8bit) {
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m_videoParam.Flags().Set16Bit(0);
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}
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if (using16bit) {
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m_videoParam.Flags().Set16Bit(1);
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}
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}
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SDL_AppResult SDL_AppInit(void** appstate, int argc, char** argv)
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{
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*appstate = NULL;
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
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SDL_ShowSimpleMessageBox(
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SDL_MESSAGEBOX_ERROR,
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"LEGO® Island Error",
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"\"LEGO® Island\" failed to start. Please quit all other applications and try again.",
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NULL
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);
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return SDL_APP_FAILURE;
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}
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// [library:window]
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// Original game checks for an existing instance here.
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// We don't really need that.
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// Create global app instance
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g_isle = new IsleApp();
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if (g_isle->ParseArguments(argc, argv) != SUCCESS) {
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SDL_ShowSimpleMessageBox(
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SDL_MESSAGEBOX_ERROR,
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"LEGO® Island Error",
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"\"LEGO® Island\" failed to start. Invalid CLI arguments.",
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NULL
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);
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return SDL_APP_FAILURE;
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}
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// Create window
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if (g_isle->SetupWindow() != SUCCESS) {
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SDL_ShowSimpleMessageBox(
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SDL_MESSAGEBOX_ERROR,
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"LEGO® Island Error",
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"\"LEGO® Island\" failed to start. Please quit all other applications and try again.",
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NULL
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);
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return SDL_APP_FAILURE;
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}
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// Get reference to window
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*appstate = g_isle->GetWindowHandle();
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult SDL_AppIterate(void* appstate)
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{
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if (g_closed) {
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return SDL_APP_SUCCESS;
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}
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g_isle->Tick();
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if (!g_closed) {
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if (g_reqEnableRMDevice) {
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g_reqEnableRMDevice = FALSE;
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VideoManager()->EnableRMDevice();
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g_rmDisabled = FALSE;
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Lego()->Resume();
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}
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if (g_closed) {
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return SDL_APP_SUCCESS;
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}
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if (g_mousedown && g_mousemoved && g_isle) {
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g_isle->Tick();
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}
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if (g_mousemoved) {
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g_mousemoved = FALSE;
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}
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}
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return SDL_APP_CONTINUE;
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}
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SDL_AppResult SDL_AppEvent(void* appstate, SDL_Event* event)
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{
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if (!g_isle) {
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return SDL_APP_CONTINUE;
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}
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// [library:window]
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// Remaining functionality to be implemented:
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// Full screen - crashes when minimizing/maximizing, but this will probably be fixed once DirectDraw is replaced
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// WM_TIMER - use SDL_Timer functionality instead
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switch (event->type) {
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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g_isle->SetWindowActive(TRUE);
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Lego()->Resume();
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break;
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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g_isle->SetWindowActive(FALSE);
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Lego()->Pause();
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break;
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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if (!g_closed) {
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delete g_isle;
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g_isle = NULL;
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g_closed = TRUE;
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}
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break;
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case SDL_EVENT_KEY_DOWN: {
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if (event->key.repeat) {
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break;
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}
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SDL_Keycode keyCode = event->key.key;
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if (InputManager()) {
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InputManager()->QueueEvent(c_notificationKeyPress, keyCode, 0, 0, keyCode);
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}
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break;
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}
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case SDL_EVENT_MOUSE_MOTION:
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g_mousemoved = TRUE;
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if (InputManager()) {
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InputManager()->QueueEvent(
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c_notificationMouseMove,
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IsleApp::MapMouseButtonFlagsToModifier(event->motion.state),
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event->motion.x,
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event->motion.y,
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0
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);
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}
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if (g_isle->GetDrawCursor()) {
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VideoManager()->MoveCursor(Min((MxS32) event->motion.x, 639), Min((MxS32) event->motion.y, 479));
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}
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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g_mousedown = TRUE;
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if (InputManager()) {
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InputManager()->QueueEvent(
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c_notificationButtonDown,
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IsleApp::MapMouseButtonFlagsToModifier(SDL_GetMouseState(NULL, NULL)),
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event->button.x,
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event->button.y,
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0
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);
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}
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break;
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case SDL_EVENT_MOUSE_BUTTON_UP:
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g_mousedown = FALSE;
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if (InputManager()) {
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InputManager()->QueueEvent(
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c_notificationButtonUp,
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IsleApp::MapMouseButtonFlagsToModifier(SDL_GetMouseState(NULL, NULL)),
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event->button.x,
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event->button.y,
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0
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);
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}
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break;
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}
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// FIXME: use g_userEvent instead of SDL_EVENT_USER
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if (event->type >= SDL_EVENT_USER && event->type <= SDL_EVENT_LAST - 1) {
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switch (event->user.code) {
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case WM_ISLE_SETCURSOR:
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g_isle->SetupCursor((Cursor) (uintptr_t) event->user.data1);
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break;
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}
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}
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return SDL_APP_CONTINUE;
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}
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void SDL_AppQuit(void* appstate, SDL_AppResult result)
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{
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if (appstate != NULL) {
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SDL_DestroyWindow((SDL_Window*) appstate);
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}
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SDL_Quit();
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}
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MxU8 IsleApp::MapMouseButtonFlagsToModifier(SDL_MouseButtonFlags p_flags)
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{
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// [library:window]
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// Map button states to Windows button states (LegoEventNotificationParam)
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// Not mapping mod keys SHIFT and CTRL since they are not used by the game.
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MxU8 modifier = 0;
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if (p_flags & SDL_BUTTON_LMASK) {
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modifier |= LegoEventNotificationParam::c_lButtonState;
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}
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if (p_flags & SDL_BUTTON_RMASK) {
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modifier |= LegoEventNotificationParam::c_rButtonState;
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}
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return modifier;
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}
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// FUNCTION: ISLE 0x4023e0
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MxResult IsleApp::SetupWindow()
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{
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LoadConfig();
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SetupVideoFlags(
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m_fullScreen,
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m_flipSurfaces,
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m_backBuffersInVram,
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m_using8bit,
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m_using16bit,
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m_unk0x24,
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FALSE,
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m_wideViewAngle,
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m_deviceId
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);
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MxOmni::SetSound3D(m_use3dSound);
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srand(time(NULL));
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// [library:window] Use original game cursors in the resources instead?
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m_cursorCurrent = m_cursorArrow = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_DEFAULT);
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m_cursorBusy = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_WAIT);
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m_cursorNo = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_NOT_ALLOWED);
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SDL_SetCursor(m_cursorCurrent);
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SDL_PropertiesID props = SDL_CreateProperties();
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, g_targetWidth);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, g_targetHeight);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN, m_fullScreen);
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SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, WINDOW_TITLE);
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m_windowHandle = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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if (!m_windowHandle) {
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return FAILURE;
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}
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if (!SetupLegoOmni()) {
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return FAILURE;
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}
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GameState()->SetSavePath(m_savePath);
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GameState()->SerializePlayersInfo(LegoStorage::c_read);
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GameState()->SerializeScoreHistory(LegoStorage::c_read);
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MxS32 iVar10;
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switch (m_islandQuality) {
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case 0:
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iVar10 = 1;
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break;
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case 1:
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iVar10 = 2;
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break;
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default:
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iVar10 = 100;
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}
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MxS32 uVar1 = (m_islandTexture == 0);
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LegoModelPresenter::configureLegoModelPresenter(uVar1);
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LegoPartPresenter::configureLegoPartPresenter(uVar1, iVar10);
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LegoWorldPresenter::configureLegoWorldPresenter(m_islandQuality);
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LegoBuildingManager::configureLegoBuildingManager(m_islandQuality);
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LegoROI::configureLegoROI(iVar10);
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LegoAnimationManager::configureLegoAnimationManager(m_islandQuality);
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if (LegoOmni::GetInstance()) {
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if (LegoOmni::GetInstance()->GetInputManager()) {
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LegoOmni::GetInstance()->GetInputManager()->SetUseJoystick(m_useJoystick);
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LegoOmni::GetInstance()->GetInputManager()->SetJoystickIndex(m_joystickIndex);
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}
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}
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return SUCCESS;
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}
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// FUNCTION: ISLE 0x4028d0
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void IsleApp::LoadConfig()
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{
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char* prefPath = SDL_GetPrefPath("isledecomp", "isle");
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char* iniConfig;
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if (m_iniPath) {
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iniConfig = new char[strlen(m_iniPath) + 1];
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strcpy(iniConfig, m_iniPath);
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}
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else {
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iniConfig = new char[strlen(prefPath) + strlen("isle.ini") + 1]();
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strcat(iniConfig, prefPath);
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strcat(iniConfig, "isle.ini");
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}
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SDL_Log("Reading configuration from \"%s\"", iniConfig);
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dictionary* dict = iniparser_load(iniConfig);
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const char* hdPath = iniparser_getstring(dict, "isle:diskpath", SDL_GetBasePath());
|
|
m_hdPath = new char[strlen(hdPath) + 1];
|
|
strcpy(m_hdPath, hdPath);
|
|
MxOmni::SetHD(m_hdPath);
|
|
|
|
const char* cdPath = iniparser_getstring(dict, "isle:cdpath", MxOmni::GetCD());
|
|
m_cdPath = new char[strlen(cdPath) + 1];
|
|
strcpy(m_cdPath, cdPath);
|
|
MxOmni::SetCD(m_cdPath);
|
|
|
|
m_flipSurfaces = iniparser_getboolean(dict, "isle:Flip Surfaces", m_flipSurfaces);
|
|
m_fullScreen = iniparser_getboolean(dict, "isle:Full Screen", m_fullScreen);
|
|
m_wideViewAngle = iniparser_getboolean(dict, "isle:Wide View Angle", m_wideViewAngle);
|
|
m_use3dSound = iniparser_getboolean(dict, "isle:3DSound", m_use3dSound);
|
|
m_useMusic = iniparser_getboolean(dict, "isle:Music", m_useMusic);
|
|
m_useJoystick = iniparser_getboolean(dict, "isle:UseJoystick", m_useJoystick);
|
|
m_joystickIndex = iniparser_getint(dict, "isle:JoystickIndex", m_joystickIndex);
|
|
m_drawCursor = iniparser_getboolean(dict, "isle:Draw Cursor", m_drawCursor);
|
|
|
|
MxS32 backBuffersInVRAM = iniparser_getboolean(dict, "isle:Back Buffers in Video RAM", -1);
|
|
if (backBuffersInVRAM != -1) {
|
|
m_backBuffersInVram = !backBuffersInVRAM;
|
|
}
|
|
|
|
MxS32 bitDepth = iniparser_getint(dict, "isle:Display Bit Depth", -1);
|
|
if (bitDepth != -1) {
|
|
if (bitDepth == 8) {
|
|
m_using8bit = TRUE;
|
|
}
|
|
else if (bitDepth == 16) {
|
|
m_using16bit = TRUE;
|
|
}
|
|
}
|
|
|
|
m_islandQuality = iniparser_getint(dict, "isle:Island Quality", 1);
|
|
m_islandTexture = iniparser_getint(dict, "isle:Island Texture", 1);
|
|
|
|
const char* deviceId = iniparser_getstring(dict, "isle:3D Device ID", NULL);
|
|
if (deviceId != NULL) {
|
|
m_deviceId = new char[strlen(deviceId) + 1];
|
|
strcpy(m_deviceId, deviceId);
|
|
}
|
|
|
|
// [library:config]
|
|
// The original game does not save any data if no savepath is given.
|
|
// Instead, we use SDLs prefPath as a default fallback and always save data.
|
|
const char* savePath = iniparser_getstring(dict, "isle:savepath", prefPath);
|
|
m_savePath = new char[strlen(savePath) + 1];
|
|
strcpy(m_savePath, savePath);
|
|
|
|
iniparser_freedict(dict);
|
|
delete[] iniConfig;
|
|
SDL_free(prefPath);
|
|
}
|
|
|
|
// FUNCTION: ISLE 0x402c20
|
|
inline void IsleApp::Tick()
|
|
{
|
|
// GLOBAL: ISLE 0x4101c0
|
|
static MxLong g_lastFrameTime = 0;
|
|
|
|
// GLOBAL: ISLE 0x4101bc
|
|
static MxS32 g_startupDelay = 200;
|
|
|
|
if (!m_windowActive) {
|
|
SDL_Delay(1);
|
|
return;
|
|
}
|
|
|
|
if (!Lego()) {
|
|
return;
|
|
}
|
|
if (!TickleManager()) {
|
|
return;
|
|
}
|
|
if (!Timer()) {
|
|
return;
|
|
}
|
|
|
|
MxLong currentTime = Timer()->GetRealTime();
|
|
if (currentTime < g_lastFrameTime) {
|
|
g_lastFrameTime = -m_frameDelta;
|
|
}
|
|
|
|
if (m_frameDelta + g_lastFrameTime >= currentTime) {
|
|
SDL_Delay(1);
|
|
return;
|
|
}
|
|
|
|
if (!Lego()->IsPaused()) {
|
|
TickleManager()->Tickle();
|
|
}
|
|
g_lastFrameTime = currentTime;
|
|
|
|
if (g_startupDelay == 0) {
|
|
return;
|
|
}
|
|
|
|
g_startupDelay--;
|
|
if (g_startupDelay != 0) {
|
|
return;
|
|
}
|
|
|
|
LegoOmni::GetInstance()->CreateBackgroundAudio();
|
|
BackgroundAudioManager()->Enable(m_useMusic);
|
|
|
|
MxStreamController* stream = Streamer()->Open("\\lego\\scripts\\isle\\isle", MxStreamer::e_diskStream);
|
|
MxDSAction ds;
|
|
|
|
if (!stream) {
|
|
stream = Streamer()->Open("\\lego\\scripts\\nocd", MxStreamer::e_diskStream);
|
|
if (!stream) {
|
|
return;
|
|
}
|
|
|
|
ds.SetAtomId(stream->GetAtom());
|
|
ds.SetUnknown24(-1);
|
|
ds.SetObjectId(0);
|
|
VideoManager()->EnableFullScreenMovie(TRUE, TRUE);
|
|
|
|
if (Start(&ds) != SUCCESS) {
|
|
return;
|
|
}
|
|
}
|
|
else {
|
|
ds.SetAtomId(stream->GetAtom());
|
|
ds.SetUnknown24(-1);
|
|
ds.SetObjectId(0);
|
|
if (Start(&ds) != SUCCESS) {
|
|
return;
|
|
}
|
|
m_gameStarted = TRUE;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: ISLE 0x402e80
|
|
void IsleApp::SetupCursor(Cursor p_cursor)
|
|
{
|
|
switch (p_cursor) {
|
|
case e_cursorArrow:
|
|
m_cursorCurrent = m_cursorArrow;
|
|
break;
|
|
case e_cursorBusy:
|
|
m_cursorCurrent = m_cursorBusy;
|
|
break;
|
|
case e_cursorNo:
|
|
m_cursorCurrent = m_cursorNo;
|
|
break;
|
|
case e_cursorNone:
|
|
m_cursorCurrent = NULL;
|
|
case e_cursorUnused3:
|
|
case e_cursorUnused4:
|
|
case e_cursorUnused5:
|
|
case e_cursorUnused6:
|
|
case e_cursorUnused7:
|
|
case e_cursorUnused8:
|
|
case e_cursorUnused9:
|
|
case e_cursorUnused10:
|
|
break;
|
|
}
|
|
|
|
if (m_cursorCurrent != NULL) {
|
|
SDL_SetCursor(m_cursorCurrent);
|
|
SDL_ShowCursor();
|
|
}
|
|
else {
|
|
SDL_HideCursor();
|
|
}
|
|
}
|
|
|
|
MxResult IsleApp::ParseArguments(int argc, char** argv)
|
|
{
|
|
|
|
for (int i = 1, consumed; i < argc; i += consumed) {
|
|
consumed = -1;
|
|
|
|
if (strcmp(argv[i], "--ini") == 0 && i + 1 < argc) {
|
|
m_iniPath = argv[i + 1];
|
|
consumed = 2;
|
|
}
|
|
if (consumed <= 0) {
|
|
SDL_Log("Invalid argument(s): %s", argv[i]);
|
|
return FAILURE;
|
|
}
|
|
}
|
|
return SUCCESS;
|
|
}
|