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ec19d5edb0
* Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
26 lines
846 B
CMake
26 lines
846 B
CMake
set(CMAKE_C_CLANG_TIDY)
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add_library(miniaudio STATIC
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miniaudio/extras/miniaudio_split/miniaudio.c
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)
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target_include_directories(miniaudio PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/miniaudio/extras/miniaudio_split")
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set_property(TARGET miniaudio PROPERTY ARCHIVE_OUTPUT_NAME "miniaudio$<$<CONFIG:Debug>:d>")
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# Disable most features since we don't need them.
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target_compile_definitions(miniaudio PUBLIC
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MA_ENABLE_ONLY_SPECIFIC_BACKENDS
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MA_NO_DECODING
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MA_NO_ENCODING
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MA_NO_WAV
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MA_NO_FLAC
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MA_NO_MP3
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MA_NO_DEVICE_IO
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MA_NO_RESOURCE_MANAGER
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MA_NO_GENERATION
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MA_NO_THREADING
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)
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add_library(libsmacker STATIC
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libsmacker/smacker.c
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)
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set_property(TARGET libsmacker PROPERTY ARCHIVE_OUTPUT_NAME "libsmacker$<$<CONFIG:Debug>:d>")
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target_include_directories(libsmacker PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/libsmacker")
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