mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-22 05:42:29 -05:00
96c98cec3d
* Implement LegoAnimPresenter::FUN_100692b0 * Match
162 lines
3.9 KiB
C++
162 lines
3.9 KiB
C++
#ifndef __LEGOANIM_H
|
|
#define __LEGOANIM_H
|
|
|
|
#include "decomp.h"
|
|
#include "misc/legostorage.h"
|
|
#include "misc/legotree.h"
|
|
|
|
// SIZE 0x08
|
|
class LegoAnimKey {
|
|
public:
|
|
enum Flags {
|
|
c_bit1 = 0x01
|
|
};
|
|
|
|
LegoAnimKey();
|
|
LegoResult Read(LegoStorage* p_storage);
|
|
|
|
protected:
|
|
undefined m_unk0x00; // 0x00
|
|
float m_unk0x04; // 0x04
|
|
};
|
|
|
|
// SIZE 0x14
|
|
class LegoTranslationKey : public LegoAnimKey {
|
|
public:
|
|
LegoTranslationKey();
|
|
LegoResult Read(LegoStorage* p_storage);
|
|
|
|
protected:
|
|
LegoFloat m_x; // 0x08
|
|
LegoFloat m_y; // 0x0c
|
|
LegoFloat m_z; // 0x10
|
|
};
|
|
|
|
// SIZE 0x18
|
|
class LegoRotationKey : public LegoAnimKey {
|
|
public:
|
|
LegoRotationKey();
|
|
LegoResult Read(LegoStorage* p_storage);
|
|
|
|
protected:
|
|
LegoFloat m_angle; // 0x08
|
|
LegoFloat m_x; // 0x0c
|
|
LegoFloat m_y; // 0x10
|
|
LegoFloat m_z; // 0x14
|
|
};
|
|
|
|
// SIZE 0x14
|
|
class LegoScaleKey : public LegoAnimKey {
|
|
public:
|
|
LegoScaleKey();
|
|
LegoResult Read(LegoStorage* p_storage);
|
|
|
|
protected:
|
|
LegoFloat m_x; // 0x08
|
|
LegoFloat m_y; // 0x0c
|
|
LegoFloat m_z; // 0x10
|
|
};
|
|
|
|
// SIZE 0x0c
|
|
class LegoMorphKey : public LegoAnimKey {
|
|
public:
|
|
LegoMorphKey();
|
|
LegoResult Read(LegoStorage* p_storage);
|
|
|
|
protected:
|
|
undefined m_unk0x08; // 0x08
|
|
};
|
|
|
|
// SIZE 0x0c
|
|
class LegoUnknownKey : public LegoAnimKey {
|
|
public:
|
|
LegoUnknownKey();
|
|
LegoResult Read(LegoStorage* p_storage);
|
|
|
|
protected:
|
|
undefined4 m_unk0x08; // 0x08
|
|
};
|
|
|
|
// VTABLE: LEGO1 0x100db8c8
|
|
// SIZE 0x34
|
|
class LegoAnimNodeData : public LegoTreeNodeData {
|
|
public:
|
|
LegoAnimNodeData();
|
|
~LegoAnimNodeData() override;
|
|
LegoResult Read(LegoStorage* p_storage) override; // vtable+0x04
|
|
LegoResult Write(LegoStorage* p_storage) override; // vtable+0x08
|
|
|
|
// SYNTHETIC: LEGO1 0x1009fd80
|
|
// LegoAnimNodeData::`scalar deleting destructor'
|
|
|
|
protected:
|
|
LegoChar* m_name; // 0x04
|
|
LegoU16 m_numTranslationKeys; // 0x08
|
|
LegoU16 m_numRotationKeys; // 0x0a
|
|
LegoU16 m_numScaleKeys; // 0x0c
|
|
LegoU16 m_numMorphKeys; // 0x0e
|
|
LegoTranslationKey* m_translationKeys; // 0x10
|
|
LegoRotationKey* m_rotationKeys; // 0x14
|
|
LegoScaleKey* m_scaleKeys; // 0x18
|
|
LegoMorphKey* m_morphKeys; // 0x1c
|
|
undefined2 m_unk0x20; // 0x20
|
|
undefined2 m_unk0x22; // 0x22
|
|
undefined4 m_unk0x24; // 0x24
|
|
undefined4 m_unk0x28; // 0x28
|
|
undefined4 m_unk0x2c; // 0x2c
|
|
undefined4 m_unk0x30; // 0x30
|
|
};
|
|
|
|
// SIZE 0x08
|
|
struct LegoAnimActorEntry {
|
|
LegoChar* m_name; // 0x00
|
|
undefined4 m_unk0x04; // 0x04
|
|
};
|
|
|
|
// SIZE 0x24
|
|
class LegoAnimScene {
|
|
public:
|
|
LegoAnimScene();
|
|
~LegoAnimScene();
|
|
LegoResult Read(LegoStorage* p_storage);
|
|
|
|
private:
|
|
LegoU16 m_unk0x00; // 0x00
|
|
LegoTranslationKey* m_unk0x04; // 0x04
|
|
LegoU16 m_unk0x08; // 0x08
|
|
LegoTranslationKey* m_unk0x0c; // 0x0c
|
|
LegoU16 m_unk0x10; // 0x10
|
|
LegoUnknownKey* m_unk0x14; // 0x14
|
|
undefined4 m_unk0x18; // 0x18
|
|
undefined4 m_unk0x1c; // 0x1c
|
|
undefined4 m_unk0x20; // 0x20
|
|
};
|
|
|
|
// VTABLE: LEGO1 0x100db8d8
|
|
// SIZE 0x18
|
|
class LegoAnim : public LegoTree {
|
|
public:
|
|
LegoAnim();
|
|
~LegoAnim() override;
|
|
LegoTime GetDuration() { return m_duration; }
|
|
LegoU32 GetNumActors() { return m_numActors; }
|
|
LegoResult Write(LegoStorage* p_storage) override; // vtable+0x08
|
|
virtual LegoResult Read(LegoStorage* p_storage, LegoS32 p_parseScene); // vtable+0x10
|
|
|
|
const LegoChar* GetActorName(LegoU32 p_index);
|
|
undefined4 GetActorUnknown0x04(LegoU32 p_index);
|
|
|
|
// SYNTHETIC: LEGO1 0x100a0ba0
|
|
// LegoAnim::`scalar deleting destructor'
|
|
|
|
protected:
|
|
LegoTime m_duration; // 0x08
|
|
LegoAnimActorEntry* m_actors; // 0x0c
|
|
LegoU32 m_numActors; // 0x10
|
|
LegoAnimScene* m_scene; // 0x14
|
|
|
|
// FUNCTION: LEGO1 0x100a1040
|
|
LegoTreeNodeData* CreateData() override { return new LegoAnimNodeData(); } // vtable+0x0c
|
|
};
|
|
|
|
#endif // __LEGOANIM_H
|