isle-portable/LEGO1/lego/legoomni/include/legobuildingmanager.h
Christian Semmler a12146f52f
Implement/match LegoEntity::VTable0x34 (#633)
* Implement/match LegoEntity::VTable0x34

* Change parameter name

* Fix order
2024-03-06 20:12:20 +01:00

46 lines
1,018 B
C++

#ifndef LEGOBUILDINGMANAGER_H
#define LEGOBUILDINGMANAGER_H
#include "decomp.h"
#include "misc/legostorage.h"
#include "mxcore.h"
class LegoROI;
// VTABLE: LEGO1 0x100d6f50
// SIZE 0x30
class LegoBuildingManager : public MxCore {
public:
LegoBuildingManager();
~LegoBuildingManager() override;
MxResult Tickle() override; // vtable+0x08
// FUNCTION: LEGO1 0x1002f930
inline const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f37d0
return "LegoBuildingManager";
}
static void configureLegoBuildingManager(MxS32);
static void SetCustomizeAnimFile(const char* p_value);
void Init();
void FUN_1002fa00();
void FUN_1002fb30();
MxResult Save(LegoStorage* p_storage);
MxResult Load(LegoStorage* p_storage);
MxU32 FUN_1002ff40(LegoROI*, MxBool);
void FUN_10030590();
// SYNTHETIC: LEGO1 0x1002f940
// LegoBuildingManager::`scalar deleting destructor'
private:
static char* g_customizeAnimFile;
undefined m_unk0x08[0x28]; // 0x08
};
#endif // LEGOBUILDINGMANAGER_H