mirror of
https://github.com/isledecomp/isle-portable.git
synced 2025-05-10 21:20:26 -04:00
* Texture pixel data is passed through as const data * Use SDL_Surface/SDL_Palette in LegoImage * Use SDL_Process to run subprocess * Pass SDL_Window handle to SDL_ShowSimpleMessageBox this makes sure the message dialog is shown as modal dialog and is on top * Log errors during initialization * Show SDL error during initialization * Include <climits> for INT_MAX * Replace _access with SDL_GetPathInfo * Use SDL_RemovePath instead of DeleteFile * Use SDL_RenamePath instead of MoveFile * Use MxS32 in legoutils.cpp * Update LEGO1/lego/legoomni/src/common/legoutils.cpp * Naming --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
#ifndef __LEGOIMAGE_H
|
|
#define __LEGOIMAGE_H
|
|
|
|
#include "legotypes.h"
|
|
|
|
#include <SDL3/SDL_surface.h>
|
|
|
|
class LegoStorage;
|
|
|
|
// SIZE 0x03
|
|
class LegoPaletteEntry {
|
|
public:
|
|
LegoPaletteEntry();
|
|
// LegoPaletteEntry(LegoU8 p_red, LegoU8 p_green, LegoU8 p_blue);
|
|
LegoU8 GetRed() const { return m_color.r; }
|
|
void SetRed(LegoU8 p_red) { m_color.r = p_red; }
|
|
LegoU8 GetGreen() const { return m_color.g; }
|
|
void SetGreen(LegoU8 p_green) { m_color.g = p_green; }
|
|
LegoU8 GetBlue() const { return m_color.b; }
|
|
void SetBlue(LegoU8 p_blue) { m_color.b = p_blue; }
|
|
SDL_Color GetColor() const { return m_color; }
|
|
void SetColor(SDL_Color p_color) { m_color = p_color; }
|
|
LegoResult Read(LegoStorage* p_storage);
|
|
LegoResult Write(LegoStorage* p_storage) const;
|
|
|
|
protected:
|
|
SDL_Color m_color;
|
|
};
|
|
|
|
// 0x310
|
|
class LegoImage {
|
|
public:
|
|
LegoImage();
|
|
LegoImage(LegoU32 p_width, LegoU32 p_height);
|
|
~LegoImage();
|
|
LegoU32 GetWidth() const { return m_surface->w; }
|
|
LegoU32 GetHeight() const { return m_surface->h; }
|
|
LegoU32 GetCount() const { return m_palette ? m_palette->ncolors : 0; }
|
|
SDL_Palette* GetPalette() const { return m_palette; }
|
|
void SetPalette(SDL_Palette* p_palette)
|
|
{
|
|
SDL_DestroyPalette(m_palette);
|
|
m_palette = p_palette;
|
|
}
|
|
void SetPaletteEntry(LegoU32 p_i, LegoPaletteEntry& p_paletteEntry)
|
|
{
|
|
m_palette->colors[p_i] = p_paletteEntry.GetColor();
|
|
}
|
|
const LegoU8* GetBits() const { return (LegoU8*) m_surface->pixels; }
|
|
LegoResult Read(LegoStorage* p_storage, LegoU32 p_square);
|
|
LegoResult Write(LegoStorage* p_storage);
|
|
|
|
protected:
|
|
SDL_Surface* m_surface;
|
|
SDL_Palette* m_palette;
|
|
// LegoU32 m_count; // 0x08
|
|
// LegoPaletteEntry m_palette[256]; // 0x0c
|
|
// LegoU8* m_bits; // 0x30c
|
|
};
|
|
|
|
#endif // __LEGOIMAGE_H
|