mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-25 17:07:52 -05:00
187 lines
4.2 KiB
C++
187 lines
4.2 KiB
C++
#include "impl.h"
|
|
|
|
using namespace TglImpl;
|
|
|
|
DECOMP_SIZE_ASSERT(MeshBuilder, 0x04);
|
|
DECOMP_SIZE_ASSERT(MeshBuilderImpl, 0x08);
|
|
|
|
// FUNCTION: LEGO1 0x100a3830
|
|
void* MeshBuilderImpl::ImplementationDataPtr()
|
|
{
|
|
return reinterpret_cast<void*>(&m_data);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a3840
|
|
Mesh* MeshBuilderImpl::CreateMesh(
|
|
unsigned long faceCount,
|
|
unsigned long vertexCount,
|
|
float (*pPositions)[3],
|
|
float (*pNormals)[3],
|
|
float (*pTextureCoordinates)[2],
|
|
unsigned long (*pFaceIndices)[3],
|
|
unsigned long (*pTextureIndices)[3],
|
|
ShadingModel shadingModel
|
|
)
|
|
{
|
|
MeshImpl* pMeshImpl = new MeshImpl;
|
|
if (CreateMeshImpl(
|
|
pMeshImpl,
|
|
faceCount,
|
|
vertexCount,
|
|
pPositions,
|
|
pNormals,
|
|
pTextureCoordinates,
|
|
pFaceIndices,
|
|
pTextureIndices,
|
|
shadingModel
|
|
) == Error) {
|
|
delete pMeshImpl;
|
|
pMeshImpl = NULL;
|
|
}
|
|
|
|
return pMeshImpl;
|
|
}
|
|
|
|
inline Result MeshSetTextureMappingMode(MeshImpl::MeshData* pMesh, TextureMappingMode mode)
|
|
{
|
|
if (mode == PerspectiveCorrect) {
|
|
return ResultVal(pMesh->groupMesh->SetGroupMapping(pMesh->groupIndex, D3DRMMAP_PERSPCORRECT));
|
|
}
|
|
else {
|
|
return ResultVal(pMesh->groupMesh->SetGroupMapping(pMesh->groupIndex, 0));
|
|
}
|
|
}
|
|
|
|
inline Result CreateMesh(
|
|
IDirect3DRMMesh* pD3DRM,
|
|
unsigned long faceCount,
|
|
unsigned long vertexCount,
|
|
float (*pPositions)[3],
|
|
float (*pNormals)[3],
|
|
float (*pTextureCoordinates)[2],
|
|
unsigned long (*pFaceIndices)[3],
|
|
unsigned long (*pTextureIndices)[3],
|
|
ShadingModel shadingModel,
|
|
MeshImpl::MeshDataType& rpMesh
|
|
)
|
|
{
|
|
unsigned long* faceIndices = (unsigned long*) pFaceIndices;
|
|
D3DRMGROUPINDEX groupIndex = 0;
|
|
int count = faceCount * 3;
|
|
int index = 0;
|
|
|
|
unsigned int* fData = new unsigned int[count];
|
|
|
|
D3DRMVERTEX* vertices = new D3DRMVERTEX[vertexCount];
|
|
memset(vertices, 0, sizeof(*vertices) * vertexCount);
|
|
|
|
rpMesh = new MeshImpl::MeshData;
|
|
rpMesh->groupMesh = pD3DRM;
|
|
|
|
for (int i = 0; i < count; i++) {
|
|
if ((*((unsigned short*) &faceIndices[i] + 1) >> 0x0f) & 0x01) {
|
|
unsigned long j = *(unsigned short*) &faceIndices[i];
|
|
vertices[index].position.x = pPositions[j][0];
|
|
vertices[index].position.y = pPositions[j][1];
|
|
vertices[index].position.z = pPositions[j][2];
|
|
j = *((unsigned short*) &faceIndices[i] + 1) & MAXSHORT;
|
|
vertices[index].normal.x = pNormals[j][0];
|
|
vertices[index].normal.y = pNormals[j][1];
|
|
vertices[index].normal.z = pNormals[j][2];
|
|
|
|
if (pTextureIndices != NULL && pTextureCoordinates != NULL) {
|
|
j = ((unsigned long*) pTextureIndices)[i];
|
|
vertices[index].tu = pTextureCoordinates[j][0];
|
|
vertices[index].tv = pTextureCoordinates[j][1];
|
|
}
|
|
|
|
fData[i] = index;
|
|
index++;
|
|
}
|
|
else {
|
|
fData[i] = *(unsigned short*) &faceIndices[i];
|
|
}
|
|
}
|
|
|
|
Result result;
|
|
result = ResultVal(pD3DRM->AddGroup(vertexCount, faceCount, 3, fData, &groupIndex));
|
|
|
|
if (Succeeded(result)) {
|
|
rpMesh->groupIndex = groupIndex;
|
|
result = ResultVal(pD3DRM->SetVertices(groupIndex, 0, vertexCount, vertices));
|
|
}
|
|
|
|
if (!Succeeded(result)) {
|
|
if (rpMesh) {
|
|
delete rpMesh;
|
|
}
|
|
rpMesh = NULL;
|
|
}
|
|
else {
|
|
result = MeshSetTextureMappingMode(rpMesh, PerspectiveCorrect);
|
|
}
|
|
|
|
if (fData != NULL) {
|
|
delete[] fData;
|
|
}
|
|
|
|
if (vertices != NULL) {
|
|
delete[] vertices;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
inline Result MeshBuilderImpl::CreateMeshImpl(
|
|
MeshImpl* pMeshImpl,
|
|
unsigned long faceCount,
|
|
unsigned long vertexCount,
|
|
float (*pPositions)[3],
|
|
float (*pNormals)[3],
|
|
float (*pTextureCoordinates)[2],
|
|
unsigned long (*pFaceIndices)[3],
|
|
unsigned long (*pTextureIndices)[3],
|
|
ShadingModel shadingModel
|
|
)
|
|
{
|
|
return ::CreateMesh(
|
|
m_data,
|
|
faceCount,
|
|
vertexCount,
|
|
pPositions,
|
|
pNormals,
|
|
pTextureCoordinates,
|
|
pFaceIndices,
|
|
pTextureIndices,
|
|
shadingModel,
|
|
pMeshImpl->ImplementationData()
|
|
);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a3ae0
|
|
Result MeshBuilderImpl::GetBoundingBox(float min[3], float max[3]) const
|
|
{
|
|
D3DRMBOX box;
|
|
Result result = ResultVal(m_data->GetBox(&box));
|
|
if (result == Success) {
|
|
min[0] = box.min.x;
|
|
min[1] = box.min.y;
|
|
min[2] = box.min.z;
|
|
max[0] = box.max.x;
|
|
max[1] = box.max.y;
|
|
max[2] = box.max.z;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a3b40
|
|
MeshBuilder* MeshBuilderImpl::Clone()
|
|
{
|
|
MeshBuilderImpl* mesh = new MeshBuilderImpl();
|
|
int ret = m_data->Clone(0, IID_IDirect3DRMMesh, (void**) &mesh->m_data);
|
|
if (ret < 0) {
|
|
delete mesh;
|
|
mesh = NULL;
|
|
}
|
|
return mesh;
|
|
}
|