isle-portable/LEGO1/lego/legoomni/include/legogamestate.h
Nathan M Gilbert fca8f74bd8
Fix Annotations and LegoAnimActor class structure. (#710)
* Fix size annotations for legoomni
Fix structure and add placeholder annotations for LegoAnimActor and subclasses

* Fix LegoCarRaceActor constructor
Fix function name in LegoRaceCar

* Add size assertions for legoomni and fix sizes

* Various style fixes

* Use other marker so vtable.py doesn't compare

* Revert "Use other marker so vtable.py doesn't compare"

This reverts commit 608985cd73856598b95c15aed9f8f022645e9e7a.

* Fix copy/paste error

* Remove stale comment.

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-03-22 21:30:58 -04:00

225 lines
5.4 KiB
C++

#ifndef LEGOGAMESTATE_H
#define LEGOGAMESTATE_H
#include "actionsfwd.h"
#include "decomp.h"
#include "legobackgroundcolor.h"
#include "legofullscreenmovie.h"
#include "misc/legostorage.h"
#include "mxtypes.h"
#include "mxvariabletable.h"
class LegoState;
class MxVariable;
class MxString;
// SIZE 0x08
struct ColorStringStruct {
const char* m_targetName; // 0x00
const char* m_colorName; // 0x04
};
// SIZE 0x430
class LegoGameState {
public:
enum Act {
e_actNotFound = -1,
e_act1,
e_act2,
e_act3
};
enum Area {
e_undefined = 0,
e_previousArea = 0,
e_isle,
e_infomain,
e_infodoor,
e_unk4,
e_elevbott,
e_elevride,
e_elevride2,
e_elevopen,
e_seaview,
e_observe,
e_elevdown,
e_regbook,
e_infoscor,
e_jetrace,
e_jetrace2,
e_jetraceExterior,
e_unk17,
e_carrace,
e_carraceExterior,
e_unk20,
e_unk21,
e_pizzeriaExterior,
e_garageExterior = 25,
e_garage,
e_garadoor,
e_unk28,
e_hospitalExterior,
e_hospital,
e_unk31,
e_policeExterior,
e_unk33,
e_police,
e_polidoor,
e_copterbuild,
e_dunecarbuild,
e_jetskibuild,
e_racecarbuild,
e_unk40,
e_unk41,
e_unk42,
e_unk45 = 45,
e_act2main,
e_act3script,
e_unk48,
e_unk49,
e_jukeboxw = 53,
e_unk54,
e_unk55,
e_histbook,
e_bike,
e_dunecar,
e_motocycle,
e_copter,
e_skateboard,
e_ambulance,
e_towtrack,
e_jetski,
e_unk66 = 66
};
// SIZE 0x0e
struct Username {
Username();
inline Username(Username& p_other) { Set(p_other); }
inline void Set(Username& p_other) { memcpy(m_letters, p_other.m_letters, sizeof(m_letters)); }
MxResult ReadWrite(LegoStorage* p_storage);
Username& operator=(const Username& p_other);
MxS16 m_letters[7]; // 0x00
};
// SIZE 0x2c
struct ScoreItem {
undefined2 m_unk0x00; // 0x00
MxU8 m_state[5][5]; // 0x02
Username m_name; // 0x1c
undefined2 m_unk0x2a; // 0x2a
};
// SIZE 0x372
struct History {
History();
void WriteScoreHistory();
void FUN_1003ccf0(LegoFile&);
inline ScoreItem* GetScore(MxS16 p_index) { return p_index >= m_count ? NULL : &m_scores[p_index]; }
MxS16 m_count; // 0x00
ScoreItem m_scores[20]; // 0x02
undefined2 m_unk0x372; // 0x372
};
LegoGameState();
~LegoGameState();
void SetActor(MxU8 p_actorId);
void RemoveActor();
void ResetROI();
MxResult Save(MxULong);
MxResult DeleteState();
MxResult Load(MxULong);
void SerializePlayersInfo(MxS16 p_flags);
MxResult AddPlayer(Username& p_player);
void SwitchPlayer(MxS16 p_playerId);
MxS16 FindPlayer(Username& p_player);
void SerializeScoreHistory(MxS16 p_flags);
void SetSavePath(char*);
LegoState* GetState(const char* p_stateName);
LegoState* CreateState(const char* p_stateName);
void GetFileSavePath(MxString* p_outPath, MxU8 p_slotn);
void StopArea(Area p_area);
void SwitchArea(Area p_area);
void Init();
inline MxU8 GetActorId() { return m_actorId; }
inline Act GetCurrentAct() { return m_currentAct; }
inline Act GetLoadedAct() { return m_loadedAct; }
inline Area GetCurrentArea() { return m_currentArea; }
inline Area GetPreviousArea() { return m_previousArea; }
inline JukeboxScript::Script GetUnknown0x41c() { return m_unk0x41c; }
inline Area GetUnknown0x42c() { return m_unk0x42c; }
inline History* GetHistory() { return &m_history; }
inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; }
inline void SetCurrentArea(Area p_currentArea) { m_currentArea = p_currentArea; }
inline void SetPreviousArea(Area p_previousArea) { m_previousArea = p_previousArea; }
inline void SetActorId(MxU8 p_actorId) { m_actorId = p_actorId; }
inline void SetUnknown0x41c(JukeboxScript::Script p_unk0x41c) { m_unk0x41c = p_unk0x41c; }
inline void SetUnknown0x42c(Area p_unk0x42c) { m_unk0x42c = p_unk0x42c; }
inline Username* GetPlayersIndex(MxS32 p_index) { return &m_players[p_index]; }
inline MxS16 GetPlayerCount() { return m_playerCount; }
inline LegoBackgroundColor* GetBackgroundColor() { return m_backgroundColor; }
void SetCurrentAct(Act p_currentAct);
void FindLoadedAct();
private:
void RegisterState(LegoState* p_state);
MxResult WriteVariable(LegoStorage* p_storage, MxVariableTable* p_from, const char* p_variableName);
MxResult WriteEndOfVariables(LegoStorage* p_storage);
MxS32 ReadVariable(LegoStorage* p_storage, MxVariableTable* p_to);
void SetColors();
void SetROIHandlerFunction();
char* m_savePath; // 0x00
MxS16 m_stateCount; // 0x04
LegoState** m_stateArray; // 0x08
MxU8 m_actorId; // 0x0c
Act m_currentAct; // 0x10
Act m_loadedAct; // 0x14
LegoBackgroundColor* m_backgroundColor; // 0x18
LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
LegoFullScreenMovie* m_fullScreenMovie; // 0x20
MxU16 m_unk0x24; // 0x24
// Member visibility needs to be refactored, since most members are accessed directly.
public:
MxS16 m_playerCount; // 0x26
Username m_players[9]; // 0x28
private:
History m_history; // 0xa6
undefined2 m_unk0x41a; // 0x41a
JukeboxScript::Script m_unk0x41c; // 0x41c
MxBool m_isDirty; // 0x420
public:
Area m_currentArea; // 0x424
Area m_previousArea; // 0x428
private:
Area m_unk0x42c; // 0x42c
};
MxBool ROIHandlerFunction(const char* p_input, char* p_output, MxU32 p_copyLen);
// SYNTHETIC: LEGO1 0x1003c860
// LegoGameState::ScoreItem::ScoreItem
#endif // LEGOGAMESTATE_H