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bee101b1f4
* Add clang-tidy readability-redundant-inline-specifier * fix * Update CONTRIBUTING.md * format * fix
143 lines
4.3 KiB
C++
143 lines
4.3 KiB
C++
#ifndef LEGOCARBUILD_H
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#define LEGOCARBUILD_H
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#include "legostate.h"
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#include "legoworld.h"
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// VTABLE: LEGO1 0x100d66e0
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// SIZE 0x50
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class LegoVehicleBuildState : public LegoState {
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public:
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LegoVehicleBuildState(const char* p_classType);
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// FUNCTION: LEGO1 0x10025ff0
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const char* ClassName() const override // vtable+0x0c
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{
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return this->m_className.GetData();
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}
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// FUNCTION: LEGO1 0x10026000
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, this->m_className.GetData()) || LegoState::IsA(p_name);
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}
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MxResult Serialize(LegoFile* p_file) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x100260a0
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// LegoVehicleBuildState::`scalar deleting destructor'
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// TODO: Most likely getters/setters are not used according to BETA.
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Playlist m_unk0x08[4]; // 0x08
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// This can be one of the following:
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// * LegoRaceCarBuildState
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// * LegoCopterBuildState
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// * LegoDuneCarBuildState
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// * LegoJetskiBuildState
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MxString m_className; // 0x38
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// Known States:
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// * 1 == enter(ing) build screen
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// * 3 == cutscene/dialogue
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// * 6 == exit(ing) build screen
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MxU32 m_animationState; // 0x48
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undefined m_unk0x4c; // 0x4c
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MxBool m_unk0x4d; // 0x4d
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MxBool m_unk0x4e; // 0x4e
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MxU8 m_placedPartCount; // 0x4f
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};
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typedef LegoVehicleBuildState LegoRaceCarBuildState;
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typedef LegoVehicleBuildState LegoCopterBuildState;
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typedef LegoVehicleBuildState LegoDuneCarBuildState;
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typedef LegoVehicleBuildState LegoJetskiBuildState;
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// VTABLE: LEGO1 0x100d6658
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// SIZE 0x34c
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class LegoCarBuild : public LegoWorld {
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public:
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LegoCarBuild();
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~LegoCarBuild() override;
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x10022940
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0504
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return "LegoCarBuild";
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}
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// FUNCTION: LEGO1 0x10022950
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoCarBuild::ClassName()) || LegoWorld::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void ReadyWorld() override; // vtable+0x50
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MxBool VTable0x5c() override; // vtable+0x5c
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MxBool Escape() override; // vtable+0x64
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void Enable(MxBool p_enable) override; // vtable+0x68
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// SYNTHETIC: LEGO1 0x10022a60
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// LegoCarBuild::`scalar deleting destructor'
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private:
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undefined4 m_unk0xf8; // 0xf8
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undefined m_unk0xfc[0x8]; // 0xfc
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undefined4 m_unk0x104; // 0x104
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undefined m_unk0x108; // 0x108
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undefined m_unk0x109; // 0x109
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undefined4 m_unk0x10c; // 0x10c
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undefined4 m_unk0x110; // 0x110
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Mx3DPointFloat m_unk0x114; // 0x114
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undefined4 m_unk0x128; // 0x128
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MxMatrix m_unk0x12c; // 0x12c
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undefined m_unk0x174; // 0x174
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MxMatrix m_unk0x178; // 0x178
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MxMatrix m_unk0x1c0; // 0x1c0
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MxMatrix m_unk0x208; // 0x208
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undefined m_unk0x250[0x08]; // 0x250
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undefined4 m_unk0x258; // 0x258
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Mx4DPointFloat m_unk0x25c; // 0x25c
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Mx4DPointFloat m_unk0x274; // 0x274
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undefined m_unk0x28c[0x18]; // 0x28c
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Mx4DPointFloat m_unk0x2a4; // 0x2a4
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Mx4DPointFloat m_unk0x2bc; // 0x2bc
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undefined m_unk0x2d4; // 0x2d4
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undefined4 m_unk0x2dc; // 0x2dc
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undefined4 m_unk0x2e0; // 0x2e0
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undefined4 m_unk0x2e4; // 0x2e4
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undefined4 m_unk0x2e8; // 0x2e8
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undefined4 m_unk0x2ec; // 0x2ec
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undefined4 m_unk0x2f0; // 0x2f0
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undefined4 m_unk0x2f4; // 0x2f4
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undefined4 m_unk0x2f8; // 0x2f8
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undefined4 m_unk0x2fc; // 0x2fc
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undefined4 m_unk0x300; // 0x300
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undefined4 m_unk0x304; // 0x304
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undefined4 m_unk0x308; // 0x308
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undefined4 m_unk0x30c; // 0x30c
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undefined4 m_unk0x310; // 0x310
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undefined4 m_unk0x314; // 0x314
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undefined4 m_unk0x318; // 0x318
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undefined4 m_unk0x31c; // 0x31c
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undefined4 m_unk0x320; // 0x320
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undefined4 m_unk0x324; // 0x324
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undefined4 m_unk0x328; // 0x328
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undefined4 m_unk0x2d8; // 0x2d8
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undefined4 m_unk0x32c; // 0x32c
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undefined4 m_unk0x330; // 0x330
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undefined4 m_unk0x334; // 0x334
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undefined4 m_unk0x338; // 0x338
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undefined4 m_unk0x33c; // 0x33c
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undefined4 m_unk0x340; // 0x340
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undefined4 m_unk0x344; // 0x344
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undefined4 m_unk0x348; // 0x348
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};
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#endif // LEGOCARBUILD_H
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