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eaa935f646
* Finish LegoVariables class * Update legonavcontroller.cpp * Update legobackgroundcolor.cpp * Match functions, style, refactor visible * Use MxBool * Merge/fix --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
133 lines
3.2 KiB
C++
133 lines
3.2 KiB
C++
#ifndef ROI_H
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#define ROI_H
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// ROI stands for Real-time Object Instance.
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#include "compat.h"
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#include "decomp.h"
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#include "lodlist.h"
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#include "mxgeometry/mxgeometry3d.h"
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#include "mxstl/stlcompat.h"
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/*
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* A simple bounding box object with Min and Max accessor methods.
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*/
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// SIZE 0x28
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class BoundingBox {
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public:
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const Vector3& Min() const { return min; }
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Vector3& Min() { return min; }
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const Vector3& Max() const { return max; }
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Vector3& Max() { return max; }
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private:
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Mx3DPointFloat min; // 0x00
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Mx3DPointFloat max; // 0x14
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};
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/*
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* A simple bounding sphere object with center and radius accessor methods.
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*/
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// SIZE 0x18
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class BoundingSphere {
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public:
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const Vector3& Center() const { return center; }
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Vector3& Center() { return center; }
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const float& Radius() const { return radius; }
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float& Radius() { return radius; }
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private:
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Mx3DPointFloat center; // 0x00
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float radius; // 0x14
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};
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/*
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* Abstract base class representing a single LOD version of
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* a geometric object.
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*/
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// VTABLE: LEGO1 0x100dbd90
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// SIZE 0x04
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class LODObject {
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public:
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// LODObject();
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// FUNCTION: LEGO1 0x100a6f00
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virtual ~LODObject() {}
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virtual double AveragePolyArea() const = 0; // vtable+0x04
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virtual int NVerts() const = 0; // vtable+0x08
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virtual int NumPolys() const = 0; // vtable+0x0c
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virtual float VTable0x10() = 0; // vtable+0x10
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// SYNTHETIC: LEGO1 0x100a6f10
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// LODObject::`scalar deleting destructor'
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};
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/*
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* A CompoundObject is simply a set of ROI objects which
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* all together represent a single object with sub-parts.
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*/
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class ROI;
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// typedef std::set<ROI*, std::less<const ROI*> > CompoundObject;
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typedef list<ROI*> CompoundObject;
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/*
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* A ROIList is a list of ROI objects.
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*/
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typedef vector<const ROI*> ROIList;
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/*
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* A simple list of integers.
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* Returned by RealtimeView::SelectLODs as indices into an ROIList.
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*/
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typedef vector<int> IntList;
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// VTABLE: LEGO1 0x100dbc38
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// SIZE 0x10
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class ROI {
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public:
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ROI()
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{
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comp = 0;
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lods = 0;
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m_visible = true;
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}
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virtual ~ROI()
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{
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// if derived class set the comp and lods, it should delete them
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assert(!comp);
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assert(!lods);
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}
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virtual float IntrinsicImportance() const = 0; // vtable+0x04
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virtual const float* GetWorldVelocity() const = 0; // vtable+0x08
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virtual const BoundingBox& GetWorldBoundingBox() const = 0; // vtable+0x0c
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virtual const BoundingSphere& GetWorldBoundingSphere() const = 0; // vtable+0x10
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const LODListBase* GetLODs() const { return lods; }
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const LODObject* GetLOD(int i) const
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{
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assert(lods);
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return (*lods)[i];
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}
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int GetLODCount() const { return lods ? lods->Size() : 0; }
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const CompoundObject* GetComp() const { return comp; }
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inline unsigned char GetVisibility() { return m_visible; }
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inline void SetVisibility(unsigned char p_visible) { m_visible = p_visible; }
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// SYNTHETIC: LEGO1 0x100a5d60
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// ROI::`scalar deleting destructor'
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protected:
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CompoundObject* comp; // 0x04
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LODListBase* lods; // 0x08
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unsigned char m_visible; // 0x0c
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};
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// TEMPLATE: LEGO1 0x10084930
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// list<ROI *,allocator<ROI *> >::~list<ROI *,allocator<ROI *> >
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// SYNTHETIC: LEGO1 0x100a5d50
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// ROI::~ROI
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#endif // ROI_H
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