isle-portable/LEGO1/islepathactor.h
Christian Semmler bc5ca621a4
(Proposal) Introduction of naming convention checker (ncc) (#322)
* Add ncc tool

* Add symlink

* Fixes

* Try this

* Try this

* Try this

* Try this

* Add include path

* Update style

* Update style

* Add more rules

* Fix style

* Update styles

* Fix name parameter

* Fix MxParam p

* Fix m_unk0x pattern

* Allow 4 digits for relative hex

* Add missing offset

* Fix some parameters

* Fix some vtables

* Fix more vtables

* Update rules, fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* Fix last issue

* Update readme

* Update readme

* Update CONTRIBUTING.md

* Fix annotations

* Rename

* Update CONTRIBUTING.md

* Update README.md
2023-12-13 11:48:14 +01:00

51 lines
1.7 KiB
C++

#ifndef ISLEPATHACTOR_H
#define ISLEPATHACTOR_H
#include "legopathactor.h"
#include "legoworld.h"
#include "mxtypes.h"
// VTABLE: LEGO1 0x100d4398
// SIZE 0x160
class IslePathActor : public LegoPathActor {
public:
IslePathActor();
// FUNCTION: LEGO1 0x10002ea0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0104
return "IslePathActor";
}
// FUNCTION: LEGO1 0x10002eb0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, IslePathActor::ClassName()) || LegoPathActor::IsA(p_name);
}
// SYNTHETIC: LEGO1 0x10002ff0
// IslePathActor::`scalar deleting destructor'
inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); }
virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
virtual void VTable0xcc(); // vtable+0xcc
virtual void VTable0xd0(); // vtable+0xd0
virtual void VTable0xd4(); // vtable+0xd4
virtual void VTable0xd8(); // vtable+0xd8
virtual void VTable0xdc(); // vtable+0xdc
virtual void VTable0xe0(); // vtable+0xe0
virtual void VTable0xe4(); // vtable+0xe4
virtual void VTable0xe8(MxU32, MxBool, MxU8); // vtable+0xe8
virtual void VTable0xec(); // vtable+0xec
inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
inline LegoWorld* GetWorld() { return m_world; }
private:
LegoWorld* m_world; // 0x154
MxFloat m_unk0x158;
MxFloat m_unk0x15c;
};
#endif // ISLEPATHACTOR_H