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https://github.com/isledecomp/isle-portable.git
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c47206617d
* Reorganize sources * Refactor * Remove relative paths * Renames * Fix gitignore * Remove stuff * Try fixing format script * Fix format * Fix format * Fix naming script * Test format * Fix format
84 lines
3.2 KiB
C++
84 lines
3.2 KiB
C++
#ifndef LEGOPATHACTOR_H
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#define LEGOPATHACTOR_H
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#include "legoactor.h"
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#include "mxtypes.h"
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#include "realtime/matrix.h"
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// VTABLE: LEGO1 0x100d6e28
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// SIZE 0x154 (from inlined construction at 0x1000a346)
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class LegoPathActor : public LegoActor {
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public:
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LegoPathActor();
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virtual ~LegoPathActor() override;
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// FUNCTION: LEGO1 0x1000c430
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inline const char* ClassName() const override // vtable+0xc
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{
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// STRING: LEGO1 0x100f0114
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return "LegoPathActor";
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}
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// FUNCTION: LEGO1 0x1000c440
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
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}
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virtual void VTable0x68(); // vtable+0x68
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virtual void VTable0x6c(); // vtable+0x6c
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virtual void VTable0x70(float p_float); // vtable+0x70
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virtual void VTable0x74(Matrix4Impl& p_transform); // vtable+0x74
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// FUNCTION: LEGO1 0x10002d20
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virtual void VTable0x78(MxU8 p_unk0xea) { m_unk0xea = p_unk0xea; } // vtable+0x78
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// FUNCTION: LEGO1 0x10002d30
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virtual MxU8 VTable0x7c() { return m_unk0xea; } // vtable+0x7c
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virtual void VTable0x80(); // vtable+0x80
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virtual void VTable0x84(); // vtable+0x84
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virtual void VTable0x88(); // vtable+0x88
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virtual void VTable0x8c(); // vtable+0x8c
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// FUNCTION: LEGO1 0x10002d40
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virtual MxS32 VTable0x90() { return 0; } // vtable+0x90
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// FUNCTION: LEGO1 0x10002d50
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virtual MxS32 VTable0x94() { return 0; } // vtable+0x94
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virtual void VTable0x98(); // vtable+0x98
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virtual void VTable0x9c(); // vtable+0x9c
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// FUNCTION: LEGO1 0x10002d60
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virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
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virtual void VTable0xa4(); // vtable+0xa4
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virtual void VTable0xa8(); // vtable+0xa8
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// FUNCTION: LEGO1 0x10002d70
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virtual void VTable0xac(MxFloat p_unk0x13c) { m_unk0x13c = p_unk0x13c; } // vtable+0xac
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// FUNCTION: LEGO1 0x10002d80
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virtual MxFloat VTable0xb0() { return m_unk0x13c; } // vtable+0xb0
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// FUNCTION: LEGO1 0x10002d90
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virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4
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// FUNCTION: LEGO1 0x10002da0
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virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8
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// FUNCTION: LEGO1 0x10002db0
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virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc
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// FUNCTION: LEGO1 0x10002dc0
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virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0
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// FUNCTION: LEGO1 0x10002dd0
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virtual void VTable0xc4() {} // vtable+0xc4
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// FUNCTION: LEGO1 0x10002de0
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virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
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inline void SetUnknownDC(MxU32 p_unk0xdc) { m_unk0xdc = p_unk0xdc; }
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protected:
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undefined m_unk0x78[0x64]; // 0x78
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MxU32 m_unk0xdc; // 0xdc
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undefined m_unk0xe0[0xa]; // 0xe0
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MxU8 m_unk0xea; // 0xea
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undefined m_unk0xef[0x4d]; // 0xef
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MxU32 m_unk0x138; // 0x138
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MxFloat m_unk0x13c; // 0x13c
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MxFloat m_unk0x140; // 0x140
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MxFloat m_unk0x144; // 0x144
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MxU8 m_unk0x148; // 0x148
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MxS32 m_unk0x14c; // 0x14c
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MxFloat m_unk0x150; // 0x150
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};
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#endif // LEGOPATHACTOR_H
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