isle-portable/LEGO1/lego/legoomni/include/helicopterstate.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

31 lines
733 B
C++

#ifndef HELICOPTERSTATE_H
#define HELICOPTERSTATE_H
#include "decomp.h"
#include "legostate.h"
// VTABLE: LEGO1 0x100d5418
// SIZE 0xc
class HelicopterState : public LegoState {
public:
// FUNCTION: LEGO1 0x1000e0d0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0144
return "HelicopterState";
}
// FUNCTION: LEGO1 0x1000e0e0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, HelicopterState::ClassName()) || LegoState::IsA(p_name);
}
inline void SetUnknown8(MxU32 p_unk0x8) { m_unk0x8 = p_unk0x8; }
inline MxU32 GetUnkown8() { return m_unk0x8; }
protected:
MxU32 m_unk0x8; // 0x8
};
#endif // HELICOPTERSTATE_H