#ifndef LEGOBUILDINGMANAGER_H #define LEGOBUILDINGMANAGER_H #include "mxcore.h" // VTABLE: LEGO1 0x100d6f50 // SIZE 0x30 class LegoBuildingManager : public MxCore { public: LegoBuildingManager(); ~LegoBuildingManager() override; MxResult Tickle() override; // vtable+0x08 // FUNCTION: LEGO1 0x1002f930 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f37d0 return "LegoBuildingManager"; } static void configureLegoBuildingManager(MxS32); void FUN_1002fa00(); void FUN_1002fb30(); // SYNTHETIC: LEGO1 0x1002f940 // LegoBuildingManager::`scalar deleting destructor' private: void Init(); }; #endif // LEGOBUILDINGMANAGER_H