#ifndef LEGOPATHCONTROLLER_H #define LEGOPATHCONTROLLER_H #include "decomp.h" #include "mxcore.h" class IslePathActor; class LegoPathBoundary; // VTABLE: LEGO1 0x100d7d60 // SIZE 0x40 class LegoPathController : public MxCore { public: LegoPathController(); ~LegoPathController() override { Destroy(); } MxResult Tickle() override; // vtable+08 // FUNCTION: LEGO1 0x10045110 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f11b8 return "LegoPathController"; } // FUNCTION: LEGO1 0x10045120 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoPathController::ClassName()) || MxCore::IsA(p_name); } // SYNTHETIC: LEGO1 0x10045740 // LegoPathController::`scalar deleting destructor' virtual void VTable0x14(); // vtable+0x14 virtual void Destroy(); // vtable+0x18 undefined4 FUN_10046770(IslePathActor* p_actor); MxResult FUN_10046b30(LegoPathBoundary** p_path, MxS32& p_value); void Enable(MxBool p_enable); private: undefined4 m_unk0x08; // 0x08 undefined4 m_unk0x0c; // 0x0c undefined4 m_unk0x10; // 0x10 undefined4 m_unk0x14; // 0x14 undefined2 m_unk0x18; // 0x18 undefined2 m_unk0x1a; // 0x1a undefined2 m_unk0x1c; // 0x1c undefined2 m_unk0x1e; // 0x1e // These 2 are some sort of template class undefined m_unk0x20[0x10]; // 0x20 undefined m_unk0x30[0x10]; // 0x30 }; #endif // LEGOPATHCONTROLLER_H