#ifndef LEGOUTILS_H #define LEGOUTILS_H #include "decomp.h" #include "extra.h" #include "mxtypes.h" #include class IslePathActor; class MxAtomId; class LegoEntity; class LegoFile; class LegoAnimPresenter; class LegoNamedTexture; class LegoROI; class LegoTreeNode; LegoEntity* PickEntity(MxLong, MxLong); LegoROI* PickROI(MxLong, MxLong); MxS16 CountTotalTreeNodes(LegoTreeNode* p_node); void FUN_1003e050(LegoAnimPresenter* p_presenter); Extra::ActionType MatchActionString(const char*); void InvokeAction(Extra::ActionType p_actionId, const MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender); void SetCameraControllerFromIsle(); void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut); void PlayCamAnim(IslePathActor* p_actor, undefined4 p_unused, MxU32 p_location, MxBool p_bool); void FUN_1003eda0(); MxBool RemoveFromCurrentWorld(const MxAtomId& p_atomId, MxS32 p_id); void FUN_1003ef00(MxBool p_enable); void SetAppCursor(WPARAM p_wparam); MxBool FUN_1003ef60(); MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId); MxS32 UpdateLightPosition(MxS32 p_increase); void SetLightPosition(MxS32 p_index); LegoNamedTexture* ReadNamedTexture(LegoFile* p_file); void FUN_1003f540(LegoFile* p_file, const char* p_filename); void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_texture); // SYNTHETIC: LEGO1 0x10034b40 // LegoTexture::`scalar deleting destructor' #endif // LEGOUTILS_H