#include "viewroi.h" #include "../decomp.h" DECOMP_SIZE_ASSERT(ViewROI, 0xe0) // OFFSET: LEGO1 0x100a9eb0 float ViewROI::IntrinsicImportance() const { return .5; } // for now // OFFSET: LEGO1 0x100a9ec0 const Tgl::Group* ViewROI::GetGeometry() const { return geometry; } // OFFSET: LEGO1 0x100a9ed0 Tgl::Group* ViewROI::GetGeometry() { return geometry; } // OFFSET: LEGO1 0x100a9ee0 void ViewROI::UpdateWorldData(const Matrix4Data& parent2world) { OrientableROI::UpdateWorldData(parent2world); if (geometry) { // Tgl::FloatMatrix4 tgl_mat; Matrix4 mat; SETMAT4(mat, m_local2world.GetMatrix()); Tgl::Result result = geometry->SetTransformation(mat); // assert(Tgl::Succeeded(result)); } } // OFFSET: LEGO1 0x100aa250 TEMPLATE // ViewROI::`scalar deleting destructor' inline ViewROI::~ViewROI() { // SetLODList() will decrease refCount of LODList SetLODList(0); delete geometry; }