#include "mxloopingflcpresenter.h" #include "decomp.h" DECOMP_SIZE_ASSERT(MxLoopingFlcPresenter, 0x6c); // OFFSET: LEGO1 0x100b4310 MxLoopingFlcPresenter::MxLoopingFlcPresenter() { Init(); } // OFFSET: LEGO1 0x100b43b0 MxLoopingFlcPresenter::~MxLoopingFlcPresenter() { Destroy(TRUE); } // OFFSET: LEGO1 0x100b4410 void MxLoopingFlcPresenter::Init() { this->m_unk68 = 0; this->m_flags &= 0xfd; this->m_flags &= 0xfb; } // OFFSET: LEGO1 0x100b4432 STUB void MxLoopingFlcPresenter::Destroy(MxBool p_fromDestructor) { // TODO } // OFFSET: LEGO1 0x100b4470 void MxLoopingFlcPresenter::NextFrame() { MxStreamChunk* chunk = NextChunk(); if (chunk->GetFlags() & MxStreamChunk::Flag_Bit2) { m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState; m_currentTickleState = TickleState_Repeating; } else { LoadFrame(chunk); AppendChunk(chunk); m_unk68 += m_flicHeader->speed; } m_subscriber->FUN_100b8390(chunk); }